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cyberware:lamia_unit [2025/07/16 14:57] – created mentlecyberware:lamia_unit [2026/06/12 10:50] (current) – external edit 127.0.0.1
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 ^  Lamia Unit ^^^^ ^  Lamia Unit ^^^^
 ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||
-^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|75,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|200c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|75,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Leg| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Leg| 
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^+^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^
 |  4  |  8  |  4  || |  4  |  8  |  4  ||
 ^Traits |||| ^Traits ||||
 |  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| |  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||
 ^Effects|||| ^Effects||||
-|Gain 2 <wrap preview>[[:Game_Mechanics:Definitions:Size]]</wrap>. \\ You gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and the effects of <wrap preview>[[:Traits:Reliable Die]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Exploding_Die]]</wrap> and the <wrap preview>[[:Traits:Doubles]]</wrap> Properties on any and all [[:Game_Mechanics:Check|Checks]], [[:Game_Mechanics:Attacks]] and [[:Game_Mechanics:Save|Saves]] when attempting to grapple someone, climb a surface or traverse terrain, including Dangerous or Difficult [[:Game_Mechanics:Terrain]]. \\ \\ In addition, you are immune to the <wrap preview>[[:Game_Mechanics:Conditions:Prone]]</wrap> condition and being tripped or moved against your will. (You can still perform the Go To Ground Action).||||+|Gain 2 <wrap preview>[[:Game_Mechanics:Definitions:Size]]</wrap>. \\ You gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and the effects of <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Exploding_Die]]</wrap> and the <wrap preview>[[:Traits:Doubles]]</wrap> Properties on any and all [[:Game_Mechanics:Check|Checks]], [[:Game_Mechanics:Attacks]] and [[:Game_Mechanics:Save|Saves]] when attempting to grapple someone, climb a surface or traverse terrain, including Dangerous or Difficult [[:Game_Mechanics:Terrain]]. \\ \\ In addition, you are immune to the <wrap preview>[[:Game_Mechanics:Conditions:Prone]]</wrap> condition and being tripped or moved against your will. (You can still perform the Go To Ground Action).||||
 </WRAP> </WRAP>