| Next revision | Previous revision |
| cyberware:lamia_unit [2025/07/16 14:57] – created mentle | cyberware:lamia_unit [2026/06/12 10:50] (current) – external edit 127.0.0.1 |
|---|
| ^ Lamia Unit ^^^^ | ^ Lamia Unit ^^^^ |
| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||| | ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|75,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|200c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|75,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Leg| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Leg| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ |
| | 4 | 8 | 4 || | | 4 | 8 | 4 || |
| ^Traits |||| | ^Traits |||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||| |
| ^Effects|||| | ^Effects|||| |
| |Gain 2 <wrap preview>[[:Game_Mechanics:Definitions:Size]]</wrap>. \\ You gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and the effects of <wrap preview>[[:Traits:Reliable Die]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Exploding_Die]]</wrap> and the <wrap preview>[[:Traits:Doubles]]</wrap> Properties on any and all [[:Game_Mechanics:Check|Checks]], [[:Game_Mechanics:Attacks]] and [[:Game_Mechanics:Save|Saves]] when attempting to grapple someone, climb a surface or traverse terrain, including Dangerous or Difficult [[:Game_Mechanics:Terrain]]. \\ \\ In addition, you are immune to the <wrap preview>[[:Game_Mechanics:Conditions:Prone]]</wrap> condition and being tripped or moved against your will. (You can still perform the Go To Ground Action).|||| | |Gain 2 <wrap preview>[[:Game_Mechanics:Definitions:Size]]</wrap>. \\ You gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and the effects of <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Exploding_Die]]</wrap> and the <wrap preview>[[:Traits:Doubles]]</wrap> Properties on any and all [[:Game_Mechanics:Check|Checks]], [[:Game_Mechanics:Attacks]] and [[:Game_Mechanics:Save|Saves]] when attempting to grapple someone, climb a surface or traverse terrain, including Dangerous or Difficult [[:Game_Mechanics:Terrain]]. \\ \\ In addition, you are immune to the <wrap preview>[[:Game_Mechanics:Conditions:Prone]]</wrap> condition and being tripped or moved against your will. (You can still perform the Go To Ground Action).|||| |
| </WRAP> | </WRAP> |
| |