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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| cyberware:luminoflesh [2025/07/12 11:57] – updating to linked mentle | cyberware:luminoflesh [2026/06/12 10:50] (current) – external edit 127.0.0.1 |
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| ^ LuminoFlesh ^^^^ | ^ LuminoFlesh ^^^^ |
| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||| | ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>:|1,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>:|50c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>:|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Dermal| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Dermal| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ |
| | 2 | 1 | - || | | 2 | 1 | - || |
| ^Traits |||| | ^Traits |||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||| |
| ^Effects|||| | ^Effects|||| |
| |Gain the LuminoFlesh Ability \\ \\ **LuminoFlesh** \\ Quick Action. \\ Increase the Light Level once until the end of the Encounter. You may end this effect as a Free Action.|||| | |Gain the LuminoFlesh Ability \\ \\ **LuminoFlesh** \\ Quick Action. \\ Increase the Light Level once until the end of the [[:Game_Mechanics:Encounter]]. You may end this effect as a Free Action.|||| |
| </WRAP> | </WRAP> |
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