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cyberware:manticore_spike [2025/07/16 13:03] – created mentlecyberware:manticore_spike [2026/06/12 10:50] (current) – external edit 127.0.0.1
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 ^  Manticore Spike  ^^^^^^^^ ^  Manticore Spike  ^^^^^^^^
 ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||||| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||||||
-| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Core| || +| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| || 
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^+^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^
 |  Mk. 1  |  2D6  |  1 - 3    2  |  3  |  2  |  50,000c  |  300c  | |  Mk. 1  |  2D6  |  1 - 3    2  |  3  |  2  |  50,000c  |  300c  |
 |  Mk. 2  |  3D6  |  1 - 3    4  |  6  |  4  |  400,000c  |  200c  | |  Mk. 2  |  3D6  |  1 - 3    4  |  6  |  4  |  400,000c  |  200c  |
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 |  <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  |||||||| |  <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  ||||||||
 ^Effects|||||||| ^Effects||||||||
-|Gain the Manticore Spike Ability \\ \\ **Manticore Spike** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], make a [[:Skills#Tech]] Attack against a Perceived target with the Manticore Spike. For the purposes of using this Cyberware, it counts as a [[:Masteries:Melee]] Weapon. \\ \\ When this Cyberware deals [[:Shortcuts#Health]] Damage, the target also takes a [[:Shortcuts#Fortitude_Save]] (DC: Equal to Attack Total). If failed, the target gains the <wrap preview>[[:Game_Mechanics:Conditions:Paralyzed]]</wrap> Condition until the start of your Turn and **D6**/**2D6**/**3D6** <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. ||||||||+|Gain the Manticore Spike Ability \\ \\ **Manticore Spike** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], make a [[:Skills#Tech]] Attack against a Perceived target with the Manticore Spike. For the purposes of using this Cyberware, it counts as a [[:Masteries:Melee]] Weapon. \\ \\ When this Cyberware deals [[:Ratings:Health]] Damage, the target also takes a [[:Ratings:Fortitude_Save]] (DC: Equal to Attack Total). If failed, the target gains the <wrap preview>[[:Game_Mechanics:Conditions:Paralyzed]]</wrap> Condition until the start of your Turn and **D6**/**2D6**/**3D6** <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. ||||||||
 </WRAP> </WRAP>