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| cyberware:manticore_spike [2025/07/16 13:03] – created mentle | cyberware:manticore_spike [2026/06/12 10:50] (current) – external edit 127.0.0.1 |
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| ^ Manticore Spike ^^^^^^^^ | ^ Manticore Spike ^^^^^^^^ |
| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||||| | ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||||| |
| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Core| || | | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| || |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | Mk. 1 | 2D6 | 1 - 3 | 2 | 3 | 2 | 50,000c | 300c | | | Mk. 1 | 2D6 | 1 - 3 | 2 | 3 | 2 | 50,000c | 300c | |
| | Mk. 2 | 3D6 | 1 - 3 | 4 | 6 | 4 | 400,000c | 200c | | | Mk. 2 | 3D6 | 1 - 3 | 4 | 6 | 4 | 400,000c | 200c | |
| | <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> |||||||| | | <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> |||||||| |
| ^Effects|||||||| | ^Effects|||||||| |
| |Gain the Manticore Spike Ability \\ \\ **Manticore Spike** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], make a [[:Skills#Tech]] Attack against a Perceived target with the Manticore Spike. For the purposes of using this Cyberware, it counts as a [[:Masteries:Melee]] Weapon. \\ \\ When this Cyberware deals [[:Shortcuts#Health]] Damage, the target also takes a [[:Shortcuts#Fortitude_Save]] (DC: Equal to Attack Total). If failed, the target gains the <wrap preview>[[:Game_Mechanics:Conditions:Paralyzed]]</wrap> Condition until the start of your Turn and **D6**/**2D6**/**3D6** <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. |||||||| | |Gain the Manticore Spike Ability \\ \\ **Manticore Spike** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], make a [[:Skills#Tech]] Attack against a Perceived target with the Manticore Spike. For the purposes of using this Cyberware, it counts as a [[:Masteries:Melee]] Weapon. \\ \\ When this Cyberware deals [[:Ratings:Health]] Damage, the target also takes a [[:Ratings:Fortitude_Save]] (DC: Equal to Attack Total). If failed, the target gains the <wrap preview>[[:Game_Mechanics:Conditions:Paralyzed]]</wrap> Condition until the start of your Turn and **D6**/**2D6**/**3D6** <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. |||||||| |
| </WRAP> | </WRAP> |
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