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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| cyberware:manticore_spike [2025/11/17 14:21] – changing Cyberware Hard Point Tax to Hardpoint tax mentle | cyberware:manticore_spike [2026/06/12 10:50] (current) – external edit 127.0.0.1 |
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| | <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> |||||||| | | <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> |||||||| |
| ^Effects|||||||| | ^Effects|||||||| |
| |Gain the Manticore Spike Ability \\ \\ **Manticore Spike** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], make a [[:Skills#Tech]] Attack against a Perceived target with the Manticore Spike. For the purposes of using this Cyberware, it counts as a [[:Masteries:Melee]] Weapon. \\ \\ When this Cyberware deals [[:Shortcuts#Health]] Damage, the target also takes a [[:Shortcuts#Fortitude_Save]] (DC: Equal to Attack Total). If failed, the target gains the <wrap preview>[[:Game_Mechanics:Conditions:Paralyzed]]</wrap> Condition until the start of your Turn and **D6**/**2D6**/**3D6** <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. |||||||| | |Gain the Manticore Spike Ability \\ \\ **Manticore Spike** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], make a [[:Skills#Tech]] Attack against a Perceived target with the Manticore Spike. For the purposes of using this Cyberware, it counts as a [[:Masteries:Melee]] Weapon. \\ \\ When this Cyberware deals [[:Ratings:Health]] Damage, the target also takes a [[:Ratings:Fortitude_Save]] (DC: Equal to Attack Total). If failed, the target gains the <wrap preview>[[:Game_Mechanics:Conditions:Paralyzed]]</wrap> Condition until the start of your Turn and **D6**/**2D6**/**3D6** <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. |||||||| |
| </WRAP> | </WRAP> |
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