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| cyberware:mega-mike [2025/07/06 12:45] – created mentle | cyberware:mega-mike [2026/06/12 10:50] (current) – external edit 127.0.0.1 |
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| ====== Mega-Mike ====== | ====== Mega-Mike ====== |
| ==== Mark 1 ==== | |
| <WRAP center 700px> | <WRAP center 700px> |
| ^ Mega-Mike Mark 1 ^^^^ | |< - 20% 15% 15% 15% 20% 15%>| |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//|||| | ^ Mega-Mike ^^^^^^ |
| ^Cost|100,000c^Upkeep|200c| | ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//|||||| |
| ^Archetype|Cyberware^Subtype|Neural| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Neural| | |
| ^Cyberware Hardpoint Cost^Ward Tax^Mana Tax^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | 3 | 3 | 2 || | | Mk. 1 | 3 | 3 | 2 | 100,000c | 200c | |
| ^Traits |||| | | Mk. 2 | 4 | 4 | 3 | 800,000c | 150c | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | | Mk. 3 | 5 | 5 | 4 | 2,700,000c | 100c | |
| ^Effects|||| | ^Traits |||||| |
| |During the [[:Game_Mechanics:Environmental_Step]], the Mega-Mike will make an [[:Game_Mechanics:Attacks|Attack]] against the nearest visible Enemy with a Medium Shotgun, with a bonus of +10. Once the Shotgun Jams or otherwise runs out of Ammo, the Mega-Mike will no longer fire until the <wrap preview>[[:Base_Actions:Reload]]</wrap> Action is performed upon it. A Mega-Mike can also perform an unlimited number of Overwatch Actions.|||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||||| |
| </WRAP> | ^Effects|||||| |
| ==== Mark 2 ==== | |During the [[:Game_Mechanics:Environmental_Step]], the Mega-Mike will make an [[:Game_Mechanics:Attacks|Attack]] against the nearest visible Enemy with a Medium Shotgun, with a bonus of **+10**/**+20**/**+30**. Once the Shotgun Jams or otherwise runs out of Ammo, the Mega-Mike will no longer fire until the <wrap preview>[[:Base_Actions:Reload]]</wrap> Action is performed upon it. A Mega-Mike can also perform an unlimited number of Overwatch Actions.|||||| |
| <WRAP center 700px> | |
| ^ Mega-Mike Mark 2 ^^^^ | |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//|||| | |
| ^Cost|800,000c^Upkeep|150c| | |
| ^Archetype|Cyberware^Subtype|Neural| | |
| ^Cyberware Hardpoint Cost^Ward Tax^Mana Tax^^ | |
| | 4 | 4 | 3 || | |
| ^Traits |||| | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | |
| ^Effects|||| | |
| |During the [[:Game_Mechanics:Environmental_Step]], the Mega-Mike will make an [[:Game_Mechanics:Attacks|Attack]] against the nearest visible Enemy with a Medium Shotgun, with a bonus of +20. Once the Shotgun Jams or otherwise runs out of Ammo, the Mega-Mike will no longer fire until the <wrap preview>[[:Base_Actions:Reload]]</wrap> Action is performed upon it. A Mega-Mike can also perform an unlimited number of Overwatch Actions.|||| | |
| </WRAP> | |
| ==== Mark 3 ==== | |
| <WRAP center 700px> | |
| ^ Mega-Mike Mark 3 ^^^^ | |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//|||| | |
| ^Cost|2,700,000c^Upkeep|100c| | |
| ^Archetype|Cyberware^Subtype|Neural| | |
| ^Cyberware Hardpoint Cost^Ward Tax^Mana Tax^^ | |
| | 5 | 5 | 4 || | |
| ^Traits |||| | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | |
| ^Effects|||| | |
| |During the [[:Game_Mechanics:Environmental_Step]], the Mega-Mike will make an [[:Game_Mechanics:Attacks|Attack]] against the nearest visible Enemy with a Medium Shotgun, with a bonus of +30. Once the Shotgun Jams or otherwise runs out of Ammo, the Mega-Mike will no longer fire until the <wrap preview>[[:Base_Actions:Reload]]</wrap> Action is performed upon it. A Mega-Mike can also perform an unlimited number of Overwatch Actions.|||| | |
| </WRAP> | </WRAP> |
| |