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cyberware:mega-mike [2025/07/12 11:57] – updating to linked mentlecyberware:mega-mike [2026/06/12 10:50] (current) – external edit 127.0.0.1
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 ====== Mega-Mike ====== ====== Mega-Mike ======
-==== Mark 1 ==== 
 <WRAP center 700px> <WRAP center 700px>
-^  Mega-Mike Mark 1  ^^^^ +|< - 20% 15% 15% 15% 20% 15%>| 
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//|||| +^  Mega-Mike  ^^^^^^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>:|100,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>:|200c| +^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//|||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>:|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Neural| +| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Neural
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^+^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>
-|  3  |  3  |  2  || +|  Mk. 1  |    3  |  2   100,000c  |  200c  | 
-^Traits |||| + Mk2   4   4  |  3  |  800,000c   150c  
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| + Mk. 3  |  5  |  5  |  4  |  2,700,000c  |  100c  
-^Effects|||| +^Traits |||||| 
-|During the [[:Game_Mechanics:Environmental_Step]], the Mega-Mike will make an [[:Game_Mechanics:Attacks|Attack]] against the nearest visible Enemy with a Medium Shotgun, with a bonus of +10. Once the Shotgun Jams or otherwise runs out of Ammo, the Mega-Mike will no longer fire until the <wrap preview>[[:Base_Actions:Reload]]</wrap> Action is performed upon it. A Mega-Mike can also perform an unlimited number of Overwatch Actions.|||| +|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||||| 
-</WRAP> +^Effects|||||| 
-==== Mark 2 ==== +|During the [[:Game_Mechanics:Environmental_Step]], the Mega-Mike will make an [[:Game_Mechanics:Attacks|Attack]] against the nearest visible Enemy with a Medium Shotgun, with a bonus of **+10**/**+20**/**+30**. Once the Shotgun Jams or otherwise runs out of Ammo, the Mega-Mike will no longer fire until the <wrap preview>[[:Base_Actions:Reload]]</wrap> Action is performed upon it. A Mega-Mike can also perform an unlimited number of Overwatch Actions.||||||
-<WRAP center 700px> +
-^  Mega-Mike Mark 2  ^^^^ +
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//|||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>:|800,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>:|150c| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>:|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Neural| +
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^+
-|   |    3  || +
-^Traits |||| +
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||+
-^Effects|||| +
-|During the [[:Game_Mechanics:Environmental_Step]], the Mega-Mike will make an [[:Game_Mechanics:Attacks|Attack]] against the nearest visible Enemy with a Medium Shotgun, with a bonus of +20. Once the Shotgun Jams or otherwise runs out of Ammo, the Mega-Mike will no longer fire until the <wrap preview>[[:Base_Actions:Reload]]</wrap> Action is performed upon it. A Mega-Mike can also perform an unlimited number of Overwatch Actions.|||+
-</WRAP> +
-==== Mark 3 ==== +
-<WRAP center 700px> +
- Mega-Mike Mark 3  ^^^^ +
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//|||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>:|2,700,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>:|100c+
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>:|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Neural| +
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ +
-|  5  |  5  |  4  || +
-^Traits |||| +
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| +
-^Effects|||| +
-|During the [[:Game_Mechanics:Environmental_Step]], the Mega-Mike will make an [[:Game_Mechanics:Attacks|Attack]] against the nearest visible Enemy with a Medium Shotgun, with a bonus of +30. Once the Shotgun Jams or otherwise runs out of Ammo, the Mega-Mike will no longer fire until the <wrap preview>[[:Base_Actions:Reload]]</wrap> Action is performed upon it. A Mega-Mike can also perform an unlimited number of Overwatch Actions.||||+
 </WRAP> </WRAP>