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| cyberware:mega-mike [2025/07/12 13:13] – mentle | cyberware:mega-mike [2026/06/12 10:50] (current) – external edit 127.0.0.1 |
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| ^ Mega-Mike ^^^^^^ | ^ Mega-Mike ^^^^^^ |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//|||||| | ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//|||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Dermal| | | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Neural| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | Mk. 1 | 3 | 3 | 2 | 100,000c | 200c | | | Mk. 1 | 3 | 3 | 2 | 100,000c | 200c | |
| | Mk. 2 | 4 | 4 | 3 | 800,000c | 150c | | | Mk. 2 | 4 | 4 | 3 | 800,000c | 150c | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||||| |
| ^Effects|||||| | ^Effects|||||| |
| |During the [[:Game_Mechanics:Environmental_Step]], the Mega-Mike will make an [[:Game_Mechanics:Attacks|Attack]] against the nearest visible Enemy with a Medium Shotgun, with a bonus of **+10**/ **+20**/ **+30**. Once the Shotgun Jams or otherwise runs out of Ammo, the Mega-Mike will no longer fire until the <wrap preview>[[:Base_Actions:Reload]]</wrap> Action is performed upon it. A Mega-Mike can also perform an unlimited number of Overwatch Actions.|||||| | |During the [[:Game_Mechanics:Environmental_Step]], the Mega-Mike will make an [[:Game_Mechanics:Attacks|Attack]] against the nearest visible Enemy with a Medium Shotgun, with a bonus of **+10**/**+20**/**+30**. Once the Shotgun Jams or otherwise runs out of Ammo, the Mega-Mike will no longer fire until the <wrap preview>[[:Base_Actions:Reload]]</wrap> Action is performed upon it. A Mega-Mike can also perform an unlimited number of Overwatch Actions.|||||| |
| </WRAP> | </WRAP> |
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