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Mega-Mike
Mark 1
| Mega-Mike Mark 1 | |||
|---|---|---|---|
| Orc Corp - If it's not Orc, it's Dork! | |||
| Cost: | 100,000c | Upkeep: | 200c |
| Archetype: | Cyberware | Subtype | Neural |
| Cyberware Hard Point Tax | Ward Tax | Mana Tax | |
| 3 | 3 | 2 | |
| Traits | |||
| Electronic | |||
| Effects | |||
| During the Environmental_Step, the Mega-Mike will make an Attack against the nearest visible Enemy with a Medium Shotgun, with a bonus of +10. Once the Shotgun Jams or otherwise runs out of Ammo, the Mega-Mike will no longer fire until the Reload Action is performed upon it. A Mega-Mike can also perform an unlimited number of Overwatch Actions. | |||
Mark 2
| Mega-Mike Mark 2 | |||
|---|---|---|---|
| Orc Corp - If it's not Orc, it's Dork! | |||
| Cost: | 800,000c | Upkeep: | 150c |
| Archetype: | Cyberware | Subtype | Neural |
| Cyberware Hard Point Tax | Ward Tax | Mana Tax | |
| 4 | 4 | 3 | |
| Traits | |||
| Electronic | |||
| Effects | |||
| During the Environmental_Step, the Mega-Mike will make an Attack against the nearest visible Enemy with a Medium Shotgun, with a bonus of +20. Once the Shotgun Jams or otherwise runs out of Ammo, the Mega-Mike will no longer fire until the Reload Action is performed upon it. A Mega-Mike can also perform an unlimited number of Overwatch Actions. | |||
Mark 3
| Mega-Mike Mark 3 | |||
|---|---|---|---|
| Orc Corp - If it's not Orc, it's Dork! | |||
| Cost: | 2,700,000c | Upkeep: | 100c |
| Archetype: | Cyberware | Subtype | Neural |
| Cyberware Hard Point Tax | Ward Tax | Mana Tax | |
| 5 | 5 | 4 | |
| Traits | |||
| Electronic | |||
| Effects | |||
| During the Environmental_Step, the Mega-Mike will make an Attack against the nearest visible Enemy with a Medium Shotgun, with a bonus of +30. Once the Shotgun Jams or otherwise runs out of Ammo, the Mega-Mike will no longer fire until the Reload Action is performed upon it. A Mega-Mike can also perform an unlimited number of Overwatch Actions. | |||
