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Mega-Mike

Mark 1

Mega-Mike Mark 1
Orc Corp - If it's not Orc, it's Dork!
Cost:100,000cUpkeep:200c
Archetype:CyberwareSubtypeNeural
Cyberware Hard Point TaxWard TaxMana Tax
3 3 2
Traits
Electronic
Effects
During the Environmental_Step, the Mega-Mike will make an Attack against the nearest visible Enemy with a Medium Shotgun, with a bonus of +10. Once the Shotgun Jams or otherwise runs out of Ammo, the Mega-Mike will no longer fire until the Reload Action is performed upon it. A Mega-Mike can also perform an unlimited number of Overwatch Actions.

Mark 2

Mega-Mike Mark 2
Orc Corp - If it's not Orc, it's Dork!
Cost:800,000cUpkeep:150c
Archetype:CyberwareSubtypeNeural
Cyberware Hard Point TaxWard TaxMana Tax
4 4 3
Traits
Electronic
Effects
During the Environmental_Step, the Mega-Mike will make an Attack against the nearest visible Enemy with a Medium Shotgun, with a bonus of +20. Once the Shotgun Jams or otherwise runs out of Ammo, the Mega-Mike will no longer fire until the Reload Action is performed upon it. A Mega-Mike can also perform an unlimited number of Overwatch Actions.

Mark 3

Mega-Mike Mark 3
Orc Corp - If it's not Orc, it's Dork!
Cost:2,700,000cUpkeep:100c
Archetype:CyberwareSubtypeNeural
Cyberware Hard Point TaxWard TaxMana Tax
5 5 4
Traits
Electronic
Effects
During the Environmental_Step, the Mega-Mike will make an Attack against the nearest visible Enemy with a Medium Shotgun, with a bonus of +30. Once the Shotgun Jams or otherwise runs out of Ammo, the Mega-Mike will no longer fire until the Reload Action is performed upon it. A Mega-Mike can also perform an unlimited number of Overwatch Actions.
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