Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| cyberware:mental_load_reducer [2025/07/12 11:55] – updating to linked mentle | cyberware:mental_load_reducer [2026/06/12 10:50] (current) – external edit 127.0.0.1 |
|---|
| ^ Mental Load Reducer ^^^^ | ^ Mental Load Reducer ^^^^ |
| ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||| | ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>:|250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>:|50c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>:|Cyberware^Subtype|Neural| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Neural| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ |
| | 1 | 1 | 3 || | | 1 | 1 | 3 || |
| ^Traits |||| | ^Traits |||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||| |
| ^Effects|||| | ^Effects|||| |
| |Gain the Mental Load Reduction Ability \\ \\ **Mental Load Reduction** \\ Free Action \\ Once per Encounter, **whenever** you would trigger [[:Game_Mechanics:Exhaustion]], you don't.|||| | |Gain the Mental Load Reduction Ability \\ \\ **Mental Load Reduction** \\ Free Action \\ Once per [[:Game_Mechanics:Encounter]], **whenever** you would trigger [[:Game_Mechanics:Exhaustion]], you don't.|||| |
| </WRAP> | </WRAP> |
| |
| |