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cyberware:mental_load_reducer [2025/07/12 12:50] – putting semicolon in link mentlecyberware:mental_load_reducer [2026/06/12 10:50] (current) – external edit 127.0.0.1
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 ^  Mental Load Reducer  ^^^^ ^  Mental Load Reducer  ^^^^
 ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||| ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||
-^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|50c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Neural| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Neural| 
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^+^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^
 |  1  |  1  |  3  || |  1  |  1  |  3  ||
 ^Traits |||| ^Traits ||||
 |  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| |  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||
 ^Effects|||| ^Effects||||
-|Gain the Mental Load Reduction Ability \\ \\ **Mental Load Reduction** \\ Free Action \\ Once per Encounter, **whenever** you would trigger [[:Game_Mechanics:Exhaustion]], you don't.||||+|Gain the Mental Load Reduction Ability \\ \\ **Mental Load Reduction** \\ Free Action \\ Once per [[:Game_Mechanics:Encounter]], **whenever** you would trigger [[:Game_Mechanics:Exhaustion]], you don't.||||
 </WRAP> </WRAP>