| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| cyberware:mermaid_unit [2025/10/05 11:39] – removing semicolons from headings mentle | cyberware:mermaid_unit [2026/06/12 10:50] (current) – external edit 127.0.0.1 |
|---|
| ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//|||| | ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//|||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|75,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|75,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Leg| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Leg| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ |
| | 4 | 8 | 4 || | | 4 | 8 | 4 || |
| ^Traits |||| | ^Traits |||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Momentum]]</wrap> |||| | | <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Momentum]]</wrap> |||| |
| ^Effects|||| | ^Effects|||| |
| |You replace your movement type with the [[:Game_Mechanics:Movement_Types:Liquidic]] Movement type. \\ In addition, you double your effective [[:Shortcuts#Speed]] when moving in Water, but not other liquids.\\ \\ Furthermore, you also can survive in Aquatic Environments.\\ \\ Finally you also gain the <wrap preview>[[:Traits:Momentum]]</wrap> Ability and you ignore the <wrap preview>[[:Traits:Set Up X]]</wrap> Property.|||| | |You replace your movement type with the [[:Game_Mechanics:Movement_Types:Liquidic]] Movement type. \\ In addition, you double your effective [[:Ratings:Speed]] when moving in Water, but not other liquids.\\ \\ Furthermore, you also can survive in Aquatic Environments.\\ \\ Finally you also gain the <wrap preview>[[:Traits:Momentum]]</wrap> Ability and you ignore the <wrap preview>[[:Traits:Set Up X]]</wrap> Property.|||| |
| </WRAP> | </WRAP> |
| |