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cyberware:mermaid_unit [2025/10/05 11:39] – removing semicolons from headings mentlecyberware:mermaid_unit [2026/06/12 10:50] (current) – external edit 127.0.0.1
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 ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//|||| ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|75,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|75,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c|
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Leg| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Leg| 
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^+^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^
 |  4 |  8  |  4  || |  4 |  8  |  4  ||
 ^Traits |||| ^Traits ||||
 |  <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Momentum]]</wrap>  |||| |  <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Momentum]]</wrap>  ||||
 ^Effects|||| ^Effects||||
-|You replace your movement type with the [[:Game_Mechanics:Movement_Types:Liquidic]] Movement type. \\ In addition, you double your effective [[:Shortcuts#Speed]] when moving in Water, but not other liquids.\\ \\ Furthermore, you also can survive in Aquatic Environments.\\  \\ Finally you also gain the <wrap preview>[[:Traits:Momentum]]</wrap> Ability and you ignore the <wrap preview>[[:Traits:Set Up X]]</wrap> Property.||||+|You replace your movement type with the [[:Game_Mechanics:Movement_Types:Liquidic]] Movement type. \\ In addition, you double your effective [[:Ratings:Speed]] when moving in Water, but not other liquids.\\ \\ Furthermore, you also can survive in Aquatic Environments.\\  \\ Finally you also gain the <wrap preview>[[:Traits:Momentum]]</wrap> Ability and you ignore the <wrap preview>[[:Traits:Set Up X]]</wrap> Property.||||
 </WRAP> </WRAP>