Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
cyberware:multimodal_perception_booster [2025/07/12 12:51] – putting semicolon in link mentlecyberware:multimodal_perception_booster [2026/06/12 10:50] (current) – external edit 127.0.0.1
Line 1: Line 1:
 ====== Multimodal Perception Booster ====== ====== Multimodal Perception Booster ======
-==== Mark 1 ==== 
 <WRAP center 700px> <WRAP center 700px>
-^  Multimodal Perception Booster Mark 1  ^^^^ +|< - 20% 15% 15% 15% 20% 15%>| 
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||| +^  Multimodal Perception Booster  ^^^^^^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|125c| +^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Sensory| +| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Sensory
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ +^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>
-|  1  |  1  |  -  || +|  Mk. 1  |    1  |  -   10,000c  |  125c  | 
-^Traits |||| + Mk2   1   2  |    80,000c   100c  
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| + Mk. 3  |  2  |  3  |  1  |  270,000c  |  75c  | 
-^Effects|||| + Mk. 4  |  2  |  4  |  1  |  640,000c  |  50c  | 
-|Gain a bonus D4 to [[:Shortcuts#Reaction]] [[:Game_Mechanics:Check|Checks]]. (//This does not provide additional Quick Action Points//).|||| + Mk5   3  |  5  |  2   1,250,000c  |  25c  | 
-</WRAP> +^Traits |||||| 
-==== Mark 2 ==== +|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||||| 
-<WRAP center 700px> +^Effects|||||| 
-^  Multimodal Perception Booster Mark 2  ^^^^ +|Gain a bonus **D4**/**D6**/**D8**/**D10**/**D12** to [[:Ratings:Reaction]] [[:Game_Mechanics:Check|Checks]]. (//This does not provide additional Quick Action Points//).||||||
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|80,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|100c| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Sensory| +
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^+
-|  1  |    1  || +
-^Traits |||| +
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||+
-^Effects|||| +
-|Gain a bonus D6 to [[:Shortcuts#Reaction]] [[:Game_Mechanics:Check|Checks]].(//This does not provide additional Quick Action Points//).|||+
-</WRAP> +
-==== Mark 3 ==== +
-<WRAP center 700px> +
- Multimodal Perception Booster Mark 3  ^^^^ +
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|270,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|75c+
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Sensory| +
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ +
-|  2  |  3  |  1  |+
-^Traits |||| +
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||+
-^Effects|||| +
-|Gain a bonus D8 to [[:Shortcuts#Reaction]] [[:Game_Mechanics:Check|Checks]](//This does not provide additional Quick Action Points//).|||| +
-</WRAP> +
-==== Mark ==== +
-<WRAP center 700px> +
- Multimodal Perception Booster Mark 1  ^^^^ +
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|640,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|50c| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Sensory| +
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ +
-|  2  |  4  |  1  |+
-^Traits |||| +
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||+
-^Effects|||| +
-|Gain a bonus D10 to [[:Shortcuts#Reaction]] [[:Game_Mechanics:Check|Checks]]. (//This does not provide additional Quick Action Points//).|||| +
-</WRAP> +
-==== Mark 5 ==== +
-<WRAP center 700px> +
- Multimodal Perception Booster Mark 5  ^^^^ +
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|1,250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|25c| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Sensory| +
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ +
-|  3  |   |  2  |+
-^Traits |||| +
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| +
-^Effects|||| +
-|Gain a bonus D12 to [[:Shortcuts#Reaction]] [[:Game_Mechanics:Check|Checks]]. (//This does not provide additional Quick Action Points//).||||+
 </WRAP> </WRAP>