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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| cyberware:multimodal_perception_booster [2025/07/12 14:05] – mentle | cyberware:multimodal_perception_booster [2026/06/12 10:50] (current) – external edit 127.0.0.1 |
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| ^ Multimodal Perception Booster ^^^^^^ | ^ Multimodal Perception Booster ^^^^^^ |
| ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||| | ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Dermal| | | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Sensory| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | Mk. 1 | 1 | 1 | - | 10,000c | 125c | | | Mk. 1 | 1 | 1 | - | 10,000c | 125c | |
| | Mk. 2 | 1 | 2 | 1 | 80,000c | 100c | | | Mk. 2 | 1 | 2 | 1 | 80,000c | 100c | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||||| |
| ^Effects|||||| | ^Effects|||||| |
| |Gain a bonus **D4**/**D6**/**D8**/**D10**/**D12** to [[:Shortcuts#Reaction]] [[:Game_Mechanics:Check|Checks]]. (//This does not provide additional Quick Action Points//).|||||| | |Gain a bonus **D4**/**D6**/**D8**/**D10**/**D12** to [[:Ratings:Reaction]] [[:Game_Mechanics:Check|Checks]]. (//This does not provide additional Quick Action Points//).|||||| |
| </WRAP> | </WRAP> |
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