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cyberware:neurological_drone_controller [2025/07/12 12:47] – putting semicolon in link mentlecyberware:neurological_drone_controller [2026/06/12 10:50] (current) – external edit 127.0.0.1
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 ^  Neurological Drone Controller  ^^^^^^ ^  Neurological Drone Controller  ^^^^^^
 ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||| ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||||
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Dermal| | +| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Neural| | 
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^+^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^
 |  Mk. 1  |  2  |  2  |  1  |  100,000c  |  500c  | |  Mk. 1  |  2  |  2  |  1  |  100,000c  |  500c  |
 |  Mk. 2  |  4  |  4  |  2  |  1,000,000c  |  1,000c  | |  Mk. 2  |  4  |  4  |  2  |  1,000,000c  |  1,000c  |
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 |  <wrap preview>[[:Traits:Electronic]]</wrap>  |||||| |  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||||
 ^Effects|||||| ^Effects||||||
-|You gain a drone. It will follow you around automatically, able to perform simple tasks for you, within **24**/**48**/**72** Units, such as opening doors or retrieving objects. In addition, it can carry and use a single piece of <wrap preview>[[:Game_Mechanics:Definitions:Equipment]]</wrap> as if it had two [[:Inventory#Hands]]. It effectively has **4**/**8**/**12** [[:Stats#Brawn]] for the purposes of meeting requirements. A drone can have any two Movement Types.\\ \\ When acting in [[:Game_Mechanics:The_Turn_Order|Turn Order]], the drone may perform one Action, during the [[:Game_Mechanics:Environmental_Step]]. It never needs to move, as it is able to traverse around by itself, according to its Movement Types (It can move through Void or Surface but not Subterranean, etc). If this Action would require a [[:Game_Mechanics:Check]], [[:Game_Mechanics:Attacks|Attack]] or [[:Game_Mechanics:Save]], you use your own bonuses, as if it were you. Other bonuses or penalties may apply, as appropriate. Given the drone's ability to move and fly, it can easily be assumed to be in any location within the **24**/**48**/**72** Units, when performing the Action, allowing it to draw line of sight or perform an Action anywhere within **24**/**48**/**72** Units of your Character/Vehicle. \\ \\ It can also be assigned to yourself or an Ally, within **24**/**48**/**72** Units, instead of performing an Action. That Character, as a Free Action, can take a Check under the effects of the <wrap preview>[[:Base_Actions:Help]]</wrap> Action and the <wrap preview>[[:Traits:Trusty]]</wrap> Property. This will convey any and all bonuses or penalties, as if you had given the Help Action yourself. ||||||+|You gain a drone. It will follow you around automatically, able to perform simple tasks for you, within **24**/**48**/**72** Units, such as opening doors or retrieving objects. In addition, it can carry and use a single piece of <wrap preview>[[:Game_Mechanics:Definitions:Equipment]]</wrap> as if it had two [[:Inventory#Hands]]. It effectively has **4**/**8**/**12** <wrap preview>[[:Stats:Brawn]]</wrap> for the purposes of meeting requirements. A drone can have any two Movement Types.\\ \\ When acting in [[:Game_Mechanics:The_Turn_Order|Turn Order]], the drone may perform one Action, during the [[:Game_Mechanics:Environmental_Step]]. It never needs to move, as it is able to traverse around by itself, according to its Movement Types (It can move through Void or Surface but not Subterranean, etc). If this Action would require a [[:Game_Mechanics:Check]], [[:Game_Mechanics:Attacks|Attack]] or [[:Game_Mechanics:Save]], you use your own bonuses, as if it were you. Other bonuses or penalties may apply, as [[:Game_Mechanics:Definitions:Appropriate]]. Given the drone's ability to move and fly, it can easily be assumed to be in any location within the **24**/**48**/**72** Units, when performing the Action, allowing it to draw line of sight or perform an Action anywhere within **24**/**48**/**72** Units of your <wrap preview>[[:Character]]</wrap>/Vehicle. \\ \\ It can also be assigned to yourself or an Ally, within **24**/**48**/**72** Units, instead of performing an Action. That <wrap preview>[[:Character]]</wrap>, as a Free Action, can take a Check under the effects of the <wrap preview>[[:Base_Actions:Help]]</wrap> Action and the <wrap preview>[[:Traits:Trusty]]</wrap> Property. This will convey any and all bonuses or penalties, as if you had given the Help Action yourself. ||||||
 </WRAP> </WRAP>