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cyberware:non-reactive_exoskeleton [2025/07/05 12:04] – created mentlecyberware:non-reactive_exoskeleton [2026/06/12 10:50] (current) – external edit 127.0.0.1
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 ====== Non-Reactive Exoskeleton ====== ====== Non-Reactive Exoskeleton ======
-==== Mark 1 ==== 
 <WRAP center 700px> <WRAP center 700px>
-^  Non-Reactive Exoskeleton Mark 1  ^^^^ +|< - 20% 15% 15% 15% 20% 15%>| 
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||| +^  Non-Reactive Exoskeleton  ^^^^^^ 
-^Cost|10,000c^Upkeep|250c+^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||||| 
-^Archetype|Cyberware^Subtype|Dermal| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Dermal
-^Cyberware Hardpoint Cost^Ward Tax^Mana Tax^^ +^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>
-|  1  |  1  |  -  || +|  Mk. 1  |  1  |  1  |  -  |  10,000c  |  250c  | 
-^Traits |||| +|  Mk. 2  |  2  |  3  |  1  |  80,000c  |  200c  | 
-|  -  |||| +|  Mk. 3  |  3  |  5  |  2  |  270,000c  |  150c  | 
-^Effects|||| +|  Mk. 4  |  4  |  7  |  3  |  640,000c  |  100c  | 
-|When installed, nominate 1 of the following Conditions. You are immune to the nominated Condition, and thus can't gain Stacks of that Condition.\\ - <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Frozen]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Sticky]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Corroded]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Bleeding]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Blinded]]</wrap> \\ \\ The nominated Condition can't be changed without having the Cyberware removed and a new Non-Reactive Exoskeleton installed. (//If you upgrade the Cyberware, then you may nominate another condition//).||||+|  Mk. 5  |  5  |  9  |  4  |  1,250,000c  |  50c  
 +^Traits |||||| 
 +|  -  |||||| 
 +^Effects|||||| 
 +|When installed, nominate **1**/**2**/**3**/**4**/**5** of the following Conditions. You are immune to the nominated Condition/s, and thus can't gain Stacks of said Condition/s.\\ \\ - <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Frozen]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Sticky]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Corroded]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Bleeding]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Blinded]]</wrap> \\ \\ The nominated Condition/s can't be changed without having the Cyberware removed and a new Non-Reactive Exoskeleton installed. (//If you upgrade the Cyberware, then you may nominate another condition//).||||||
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