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cyberware:non-reactive_exoskeleton [2025/07/12 09:41] – updating cyberware hardpoint cost to Tax mentlecyberware:non-reactive_exoskeleton [2026/06/12 10:50] (current) – external edit 127.0.0.1
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 ====== Non-Reactive Exoskeleton ====== ====== Non-Reactive Exoskeleton ======
-==== Mark 1 ==== 
 <WRAP center 700px> <WRAP center 700px>
-^  Non-Reactive Exoskeleton Mark 1  ^^^^ +|< - 20% 15% 15% 15% 20% 15%>| 
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||| +^  Non-Reactive Exoskeleton  ^^^^^^ 
-^Cost|10,000c^Upkeep|250c+^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||||| 
-^Archetype|Cyberware^Subtype|Dermal| +| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Dermal| | 
-^Cyberware Hard Point Tax^Ward Tax^Mana Tax^^ +^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>
-|  1  |  1  |  -  || +|  Mk1   1   1  |  -  |  10,000c   250c  
-^Traits |||| + Mk. 2   2  |  3  |   |  80,000c   200c  
-|  -  |||| +|  Mk. 3     5  |    270,000c   150c  
-^Effects|||| + Mk. 4  |  4  |  7  |  3  |  640,000c  |  100c  | 
-|When installed, nominate 1 of the following Conditions. You are immune to the nominated Condition, and thus can't gain Stacks of that Condition.\\ \\ - <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Frozen]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Sticky]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Corroded]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Bleeding]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Blinded]]</wrap> \\ \\ The nominated Condition can't be changed without having the Cyberware removed and a new Non-Reactive Exoskeleton installed. (//If you upgrade the Cyberware, then you may nominate another condition//).|||| + Mk. 5  |  5  |  9   4   1,250,000c  |  50c  | 
-</WRAP> +^Traits |||||| 
-==== Mark 2 ==== +|  -  |||||| 
-<WRAP center 700px> +^Effects|||||| 
-^  Non-Reactive Exoskeleton Mark 2  ^^^^ +|When installed, nominate **1**/**2**/**3**/**4**/**5** of the following Conditions. You are immune to the nominated Condition/s, and thus can't gain Stacks of said Condition/s.\\ \\ - <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Frozen]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Sticky]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Corroded]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Bleeding]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Blinded]]</wrap> \\ \\ The nominated Condition/can't be changed without having the Cyberware removed and a new Non-Reactive Exoskeleton installed. (//If you upgrade the Cyberware, then you may nominate another condition//).||||||
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||| +
-^Cost|80,000c^Upkeep|200c| +
-^Archetype|Cyberware^Subtype|Dermal+
-^Cyberware Hard Point Tax^Ward Tax^Mana Tax^^ +
-|  2  |  3  |  1  || +
-^Traits |||| +
-|  -  |||| +
-^Effects|||| +
-|When installed, nominate 2 of the following Conditions. You are immune to the nominated Conditions, and thus can't gain Stacks of those Conditions.\\ \\ - <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Frozen]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Sticky]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Corroded]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Bleeding]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Blinded]]</wrap> \\ \\ The nominated Conditions can't be changed without having the Cyberware removed and a new Non-Reactive Exoskeleton installed. (//If you upgrade the Cyberware, then you may nominate another condition//).|||+
-</WRAP> +
-==== Mark 3 ==== +
-<WRAP center 700px> +
- Non-Reactive Exoskeleton Mark 3  ^^^^ +
-^[[:Corporations#V.M.G (Vigilance Mining Guild)V.M.G]] - //Get fracked or get fucked!//|||| +
-^Cost|270,000c^Upkeep|150c+
-^Archetype|Cyberware^Subtype|Dermal| +
-^Cyberware Hard Point Tax^Ward Tax^Mana Tax^^ +
-|  3  |   |   |+
-^Traits |||+
-|   |||| +
-^Effects|||| +
-|When installed, nominate of the following Conditions. You are immune to the nominated Conditions, and thus can't gain Stacks of those Conditions.\\ \\ - <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Frozen]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Sticky]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Corroded]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Bleeding]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Blinded]]</wrap> \\ \\ The nominated Conditions can't be changed without having the Cyberware removed and a new Non-Reactive Exoskeleton installed. (//If you upgrade the Cyberware, then you may nominate another condition//).|||| +
-</WRAP> +
-==== Mark 4 ==== +
-<WRAP center 700px> +
- Non-Reactive Exoskeleton Mark 4  ^^^^ +
-^[[:Corporations#V.M.G (Vigilance Mining Guild)V.M.G]] - //Get fracked or get fucked!//|||| +
-^Cost|640,000c^Upkeep|100c+
-^Archetype|Cyberware^Subtype|Dermal| +
-^Cyberware Hard Point Tax^Ward Tax^Mana Tax^^ +
-|  4  |  7  |  3  |+
-^Traits |||| +
-|   |||+
-^Effects|||| +
-|When installed, nominate 4 of the following ConditionsYou are immune to the nominated Conditions, and thus can't gain Stacks of those Conditions.\\ \\ - <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Frozen]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Sticky]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Corroded]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Bleeding]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Blinded]]</wrap> \\ \\ The nominated Conditions can't be changed without having the Cyberware removed and a new Non-Reactive Exoskeleton installed. (//If you upgrade the Cyberware, then you may nominate another condition//).|||| +
-</WRAP> +
-==== Mark ==== +
-<WRAP center 700px> +
- Non-Reactive Exoskeleton Mark 5  ^^^^ +
-^[[:Corporations#V.M.G (Vigilance Mining Guild)V.M.G]] - //Get fracked or get fucked!//|||| +
-^Cost|1,250,000c^Upkeep|50c| +
-^Archetype|Cyberware^Subtype|Dermal| +
-^Cyberware Hard Point Tax^Ward Tax^Mana Tax^^ +
-|  5  |   |  4  |+
-^Traits |||| +
-|  -  |||| +
-^Effects|||| +
-|When installed, nominate 5 of the following Conditions. You are immune to the nominated Conditions, and thus can't gain Stacks of those Conditions.\\ \\ - <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Frozen]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Sticky]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Corroded]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Bleeding]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Blinded]]</wrap> \\ \\ The nominated Conditions can't be changed without having the Cyberware removed and a new Non-Reactive Exoskeleton installed. (//If you upgrade the Cyberware, then you may nominate another condition//).||||+
 </WRAP> </WRAP>