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cyberware:non-reactive_exoskeleton [2025/07/12 11:31] mentlecyberware:non-reactive_exoskeleton [2026/06/12 10:50] (current) – external edit 127.0.0.1
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 ====== Non-Reactive Exoskeleton ====== ====== Non-Reactive Exoskeleton ======
 <WRAP center 700px> <WRAP center 700px>
 +|< - 20% 15% 15% 15% 20% 15%>|
 ^  Non-Reactive Exoskeleton  ^^^^^^ ^  Non-Reactive Exoskeleton  ^^^^^^
 ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||||| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||||
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>:|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Dermal| | +| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Dermal| | 
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^+^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^
 |  Mk. 1  |  1  |  1  |  -  |  10,000c  |  250c  | |  Mk. 1  |  1  |  1  |  -  |  10,000c  |  250c  |
 |  Mk. 2  |  2  |  3  |  1  |  80,000c  |  200c  | |  Mk. 2  |  2  |  3  |  1  |  80,000c  |  200c  |
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 |  -  |||||| |  -  ||||||
 ^Effects|||||| ^Effects||||||
-|When installed, nominate **1**/**2**/**3**/**4**/**5** of the following Conditions. You are immune to the nominated Condition/s, and thus can't gain Stacks of said Condition/s.\\ \\ - <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Frozen]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Sticky]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Corroded]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Bleeding]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Blinded]]</wrap> \\ \\ The nominated Condition can't be changed without having the Cyberware removed and a new Non-Reactive Exoskeleton installed. (//If you upgrade the Cyberware, then you may nominate another condition//).||||||+|When installed, nominate **1**/**2**/**3**/**4**/**5** of the following Conditions. You are immune to the nominated Condition/s, and thus can't gain Stacks of said Condition/s.\\ \\ - <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Frozen]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Sticky]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Corroded]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Bleeding]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Blinded]]</wrap> \\ \\ The nominated Condition/s can't be changed without having the Cyberware removed and a new Non-Reactive Exoskeleton installed. (//If you upgrade the Cyberware, then you may nominate another condition//).||||||
 </WRAP> </WRAP>