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| cyberware:non-reactive_exoskeleton [2025/07/12 11:31] – mentle | cyberware:non-reactive_exoskeleton [2026/06/12 10:50] (current) – external edit 127.0.0.1 |
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| ====== Non-Reactive Exoskeleton ====== | ====== Non-Reactive Exoskeleton ====== |
| <WRAP center 700px> | <WRAP center 700px> |
| | |< - 20% 15% 15% 15% 20% 15%>| |
| ^ Non-Reactive Exoskeleton ^^^^^^ | ^ Non-Reactive Exoskeleton ^^^^^^ |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||||| | ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>:|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Dermal| | | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Dermal| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | Mk. 1 | 1 | 1 | - | 10,000c | 250c | | | Mk. 1 | 1 | 1 | - | 10,000c | 250c | |
| | Mk. 2 | 2 | 3 | 1 | 80,000c | 200c | | | Mk. 2 | 2 | 3 | 1 | 80,000c | 200c | |
| | - |||||| | | - |||||| |
| ^Effects|||||| | ^Effects|||||| |
| |When installed, nominate **1**/**2**/**3**/**4**/**5** of the following Conditions. You are immune to the nominated Condition/s, and thus can't gain Stacks of said Condition/s.\\ \\ - <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Frozen]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Sticky]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Corroded]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Bleeding]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Blinded]]</wrap> \\ \\ The nominated Condition can't be changed without having the Cyberware removed and a new Non-Reactive Exoskeleton installed. (//If you upgrade the Cyberware, then you may nominate another condition//).|||||| | |When installed, nominate **1**/**2**/**3**/**4**/**5** of the following Conditions. You are immune to the nominated Condition/s, and thus can't gain Stacks of said Condition/s.\\ \\ - <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Frozen]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Sticky]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Corroded]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Bleeding]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Blinded]]</wrap> \\ \\ The nominated Condition/s can't be changed without having the Cyberware removed and a new Non-Reactive Exoskeleton installed. (//If you upgrade the Cyberware, then you may nominate another condition//).|||||| |
| </WRAP> | </WRAP> |
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