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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| cyberware:occam_s_laser [2025/07/12 12:47] – putting semicolon in link mentle | cyberware:occam_s_laser [2026/06/12 10:50] (current) – external edit 127.0.0.1 |
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| ^ Occam's Laser ^^^^ | ^ Occam's Laser ^^^^ |
| ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//|||| | ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//|||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>:|2,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>:|50c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Neural| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Neural| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ |
| | 5 | 5 | 10 || | | 5 | 5 | 10 || |
| ^Traits |||| | ^Traits |||| |
| ^ Occam's Laser ^^^^^^ | ^ Occam's Laser ^^^^^^ |
| |[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||{{ :advanced_rules:flash_300x300.png?nolink&200 |}}|| | |[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||{{ :advanced_rules:flash_300x300.png?nolink&200 |}}|| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Energy|:::|:::| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy|:::|:::| |
| ^Skill|[[:Skills#Coordination]]^Mastery|[[:Masteries:Precision]]|:::|:::| | ^Skill|[[:Skills#Coordination]]^Mastery|[[:Masteries:Precision]]|:::|:::| |
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