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cyberware:replicating_nano_polymer_platelets [2025/07/16 09:36] – created mentlecyberware:replicating_nano_polymer_platelets [2026/06/12 10:50] (current) – external edit 127.0.0.1
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 ^  Replicating Nano Polymer Platelets  ^^^^^^ ^  Replicating Nano Polymer Platelets  ^^^^^^
 ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//|||||| ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||||
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Core| | +| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| | 
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^+^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^
 |  Mk. 1  |  2  |  2  |  1  |  250,000c  |  150c  | |  Mk. 1  |  2  |  2  |  1  |  250,000c  |  150c  |
 |  Mk. 2  |  4  |  4  |  2  |  2,000,000c  |  100c  | |  Mk. 2  |  4  |  4  |  2  |  2,000,000c  |  100c  |
 |  Mk. 3  |  6  |  6  |  3  |  6,750,000c  |  50c  | |  Mk. 3  |  6  |  6  |  3  |  6,750,000c  |  50c  |
 ^Traits |||||| ^Traits ||||||
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||||+|   ||||||
 ^Effects|||||| ^Effects||||||
-|Gain the Replicating Nano Polymer Platelets Ability \\ \\ **Replicating Nano Polymer Platelets** \\ Quick Action \\ Restore **D6**/**2D6**/**3D6** [[:Shortcuts#Health]], then take [[:Shortcuts#Strain]] Damage equal to the Health restored.||||||+|Gain the Replicating Nano Polymer Platelets Ability \\ \\ **Replicating Nano Polymer Platelets** \\ Quick Action \\ Restore **D6**/**2D6**/**3D6** [[:Ratings:Health]], then take [[:Ratings:Strain]] Damage equal to the Health restored.||||||
 </WRAP> </WRAP>