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cyberware:satellite_hijack_module [2025/07/12 11:55] – updating to linked mentlecyberware:satellite_hijack_module [2026/06/12 10:50] (current) – external edit 127.0.0.1
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 ^  Satellite Hijack Module  ^^^^ ^  Satellite Hijack Module  ^^^^
 ^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//|||| ^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//||||
-^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>:|250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>:|50c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>:|Cyberware^Subtype|Sensory| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Sensory| 
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^+^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^
 |  2  |  3  |  1  || |  2  |  3  |  1  ||
 ^Traits |||| ^Traits ||||
 |  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| |  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||
 ^Effects|||| ^Effects||||
-|Gain the Satellite Hijack Ability \\ \\ **Satellite Hijack** \\ Quick Action \\ Once per Encounter, set your [[:Game_Mechanics:Perceptions#Visual]], [[:Game_Mechanics:Perceptions#Electromagnetic (ECM)|E.C.M]]., Digital or [[:Game_Mechanics:Perceptions#Physical]] Perception to Flawless until the start of your next Turn.||||+|Gain the Satellite Hijack Ability \\ \\ **Satellite Hijack** \\ Quick Action \\ Once per [[:Game_Mechanics:Encounter]], set your [[:Game_Mechanics:Perceptions#Visual]], [[:Game_Mechanics:Perceptions#Electromagnetic (ECM)|E.C.M]]., Digital or [[:Game_Mechanics:Perceptions#Physical]] Perception to Flawless until the start of your next Turn.||||
 </WRAP> </WRAP>