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Seco-Spike
| Seco-Spike | |||
|---|---|---|---|
| WyvernWorks Studios - Your Childhood, Copyrighted. | |||
| Cost: | 50,000c | Upkeep: | 50c |
| Archetype: | Cyberware | Subtype: | Arm |
| Cyberware Hard Point Tax | Ward Tax | Mana Tax | |
| 5 | 6 | 3 | |
| Traits | |||
| Electronic | |||
| Effects | |||
| Gain the Seco-Spike Ability Seco-Spike Action Once per Encounter, you may automatically unlock an Adjacent door, console, keypad, terminal or any form of security system, as long as it is not magical in nature. |
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Ash's Aside
It may also be possible that a security system is so advanced that the Seco-Spike will be unable to crack it, however this should be extremely rare. We all understand that sometimes a narrative requires an extremely difficult lock that requires a specific key, however, this cyberware is intended to fulfill a skeleton key fantasy and as such, should work often. After all, if you need a door this can't open, make it magical… or make two.
