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cyberware:silhouette_suppression_systems [2025/07/12 12:50] – putting semicolon in link mentlecyberware:silhouette_suppression_systems [2026/06/12 10:49] (current) – external edit 127.0.0.1
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 ^  Silhouette Suppression Systems  ^^^^ ^  Silhouette Suppression Systems  ^^^^
 ^corpname|||| ^corpname||||
-^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|1,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|500c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|500c| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Dermal| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Dermal| 
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^+^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^
 |  3  |  5  |  2  || |  3  |  5  |  2  ||
 ^Traits |||| ^Traits ||||
 |  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| |  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||
 ^Effects|||| ^Effects||||
-|Attacks against you are performed with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. In addition, [[:Game_Mechanics:Check|Checks]] or [[:Game_Mechanics:Save|Saves]] to notice you or spot specific details on your person are performed with Disadvantage. This may convey Disadvantage to Enemies in other circumstances, as appropriate.||||+|Attacks against you are performed with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. In addition, [[:Game_Mechanics:Check|Checks]] or [[:Game_Mechanics:Save|Saves]] to notice you or spot specific details on your person are performed with Disadvantage. This may convey Disadvantage to Enemies in other circumstances, as [[:Game_Mechanics:Definitions:Appropriate]].||||
 </WRAP> </WRAP>