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| cyberware:situational_proficiency_drive [2025/07/06 13:07] – created mentle | cyberware:situational_proficiency_drive [2026/06/12 10:49] (current) – external edit 127.0.0.1 |
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| ====== Situational Proficiency Drive ====== | ====== Situational Proficiency Drive ====== |
| ==== Mark 1 ==== | |
| <WRAP center 700px> | <WRAP center 700px> |
| ^ Situational Proficiency Drive Mark 1 ^^^^ | |< - 20% 15% 15% 15% 20% 15%>| |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||| | ^ Situational Proficiency Drive ^^^^^^ |
| ^Cost|100,000c^Upkeep|75c| | ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||||| |
| ^Archetype|Cyberware^Subtype|Neural| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Neural| | |
| ^Cyberware Hardpoint Cost^Ward Tax^Mana Tax^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | 2 | 1 | - || | | Mk. 1 | 2 | 1 | - | 100,000c | 75c | |
| ^Traits |||| | | Mk. 2 | 4 | 2 | 1 | 800,000c | 50c | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | | Mk. 3 | 6 | 3 | 2 | 2,700,000c | 25c | |
| ^Effects|||| | ^Traits |||||| |
| |Gain the Situational Proficiency Drive Ability \\ \\ Situational Proficiency Drive \\ Quick Action. \\ Trigger [[:Game_Mechanics:Exhaustion]], then if still able, you may treat a pending [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Attacks|Attack]] as if you were <wrap preview>[[:Game_Mechanics:Definitions:Proficiencies|Proficient]]</wrap>.|||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||||| |
| </WRAP> | ^Effects|||||| |
| ==== Mark 2 ==== | |Gain the Situational Proficiency Drive Ability \\ \\ **Situational Proficiency Drive** \\ Quick Action. \\ Trigger [[:Game_Mechanics:Exhaustion]], then if still able, you may treat a pending [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Attacks|Attack]] as if you were <wrap preview>[[:Game_Mechanics:Definitions:Proficiencies|Proficient]]</wrap>. \\ At **Mk. 2** you may also apply this bonus to [[:Game_Mechanics:Save|Saves]]. \\ At **Mk. 3** you may even add this bonus to <wrap preview>[[:Skills]]</wrap> or Saves that you are already Proficient or Resistant in.|||||| |
| <WRAP center 700px> | |
| ^ Situational Proficiency Drive Mark 2 ^^^^ | |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||| | |
| ^Cost|800,000c^Upkeep|50c| | |
| ^Archetype|Cyberware^Subtype|Neural| | |
| ^Cyberware Hardpoint Cost^Ward Tax^Mana Tax^^ | |
| | 4 | 2 | 1 || | |
| ^Traits |||| | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | |
| ^Effects|||| | |
| |Gain the Situational Proficiency Drive Ability \\ \\ Situational Proficiency Drive \\ Quick Action. \\ Trigger [[:Game_Mechanics:Exhaustion]], then if still able, you may treat a pending [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Attacks|Attack]] as if you were <wrap preview>[[:Game_Mechanics:Definitions:Proficiencies|Proficient]]</wrap>. In addition, you may also apply this bonus to [[:Game_Mechanics:Save|Saves]]. |||| | |
| </WRAP> | |
| ==== Mark 3 ==== | |
| <WRAP center 700px> | |
| ^ Situational Proficiency Drive Mark 3 ^^^^ | |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||| | |
| ^Cost|2,700,000c^Upkeep|25c| | |
| ^Archetype|Cyberware^Subtype|Neural| | |
| ^Cyberware Hardpoint Cost^Ward Tax^Mana Tax^^ | |
| | 6 | 3 | 2 || | |
| ^Traits |||| | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | |
| ^Effects|||| | |
| |Gain the Situational Proficiency Drive Ability \\ \\ Situational Proficiency Drive \\ Quick Action. \\ Trigger [[:Game_Mechanics:Exhaustion]], then if still able, you may treat a pending [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Attacks|Attack]] as if you were <wrap preview>[[:Game_Mechanics:Definitions:Proficiencies|Proficient]]</wrap>. In addition, you may also apply this bonus to [[:Game_Mechanics:Save|Saves]]. Furthermore,you may even add this bonus to [[:Skills]] or Saves that you are already Proficient or Resistant in.|||| | |
| </WRAP> | </WRAP> |
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