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cyberware:situational_proficiency_drive [2025/07/12 11:51] – updating upkeep to linked cost mentlecyberware:situational_proficiency_drive [2026/06/12 10:49] (current) – external edit 127.0.0.1
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 ====== Situational Proficiency Drive ====== ====== Situational Proficiency Drive ======
-==== Mark 1 ==== 
 <WRAP center 700px> <WRAP center 700px>
-^  Situational Proficiency Drive Mark 1  ^^^^ +|< - 20% 15% 15% 15% 20% 15%>| 
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||| +^  Situational Proficiency Drive  ^^^^^^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>:|100,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>:|75c| +^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||||| 
-^Archetype|Cyberware^Subtype|Neural+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Neural| | 
-^Cyberware Hard Point Tax^Ward Tax^Mana Tax^^ +^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>
-|  2  |  1  |  -  || + Mk1   2   1   -  |  100,000c  |  75c  | 
-^Traits |||| + Mk2   4   2   1   800,000c   50c  
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| + Mk. 3  |  6  |  3  |  2  |  2,700,000c  |  25c  
-^Effects|||| +^Traits |||||| 
-|Gain the Situational Proficiency Drive Ability \\ \\ **Situational Proficiency Drive** \\ Quick Action. \\ Trigger [[:Game_Mechanics:Exhaustion]], then if still able, you may treat a pending [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Attacks|Attack]] as if you were <wrap preview>[[:Game_Mechanics:Definitions:Proficiencies|Proficient]]</wrap>.|||| +|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||||| 
-</WRAP> +^Effects|||||| 
-==== Mark 2 ==== +|Gain the Situational Proficiency Drive Ability \\ \\ **Situational Proficiency Drive** \\ Quick Action. \\ Trigger [[:Game_Mechanics:Exhaustion]], then if still able, you may treat a pending [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Attacks|Attack]] as if you were <wrap preview>[[:Game_Mechanics:Definitions:Proficiencies|Proficient]]</wrap>\\ At **Mk. 2** you may also apply this bonus to [[:Game_Mechanics:Save|Saves]]. \\ At **Mk. 3** you may even add this bonus to <wrap preview>[[:Skills]]</wrap> or Saves that you are already Proficient or Resistant in.||||||
-<WRAP center 700px> +
-^  Situational Proficiency Drive Mark 2  ^^^^ +
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>:|800,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>:|50c| +
-^Archetype|Cyberware^Subtype|Neural| +
-^Cyberware Hard Point Tax^Ward Tax^Mana Tax^^ +
-|  4  |  2  |  1  || +
-^Traits |||| +
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| +
-^Effects|||| +
-|Gain the Situational Proficiency Drive Ability \\ \\ **Situational Proficiency Drive** \\ Quick Action. \\ Trigger [[:Game_Mechanics:Exhaustion]], then if still able, you may treat a pending [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Attacks|Attack]] as if you were <wrap preview>[[:Game_Mechanics:Definitions:Proficiencies|Proficient]]</wrap>. In addition, you may also apply this bonus to [[:Game_Mechanics:Save|Saves]]. |||| +
-</WRAP> +
-==== Mark 3 ==== +
-<WRAP center 700px> +
- Situational Proficiency Drive Mark 3  ^^^^ +
-^[[:Corporations#V.M.G (Vigilance Mining Guild)V.M.G]] - //Get fracked or get fucked!//|||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>:|2,700,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>:|25c+
-^Archetype|Cyberware^Subtype|Neural| +
-^Cyberware Hard Point Tax^Ward Tax^Mana Tax^^ +
-|  6  |  3  |  2  || +
-^Traits |||| +
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| +
-^Effects|||| +
-|Gain the Situational Proficiency Drive Ability \\ \\ **Situational Proficiency Drive** \\ Quick Action. \\ Trigger [[:Game_Mechanics:Exhaustion]], then if still able, you may treat a pending [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Attacks|Attack]] as if you were <wrap preview>[[:Game_Mechanics:Definitions:Proficiencies|Proficient]]</wrap>In addition, you may also apply this bonus to [[:Game_Mechanics:Save|Saves]]. Furthermore,you may even add this bonus to [[:Skills]] or Saves that you are already Proficient or Resistant in.||||+
 </WRAP> </WRAP>