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| cyberware:situational_proficiency_drive [2025/07/12 13:32] – mentle | cyberware:situational_proficiency_drive [2026/06/12 10:49] (current) – external edit 127.0.0.1 |
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| ^ Situational Proficiency Drive ^^^^^^ | ^ Situational Proficiency Drive ^^^^^^ |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||||| | ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Dermal| | | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Neural| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | Mk. 1 | 2 | 1 | - | 100,000c | 75c | | | Mk. 1 | 2 | 1 | - | 100,000c | 75c | |
| | Mk. 2 | 4 | 2 | 1 | 800,000c | 50c | | | Mk. 2 | 4 | 2 | 1 | 800,000c | 50c | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||||| |
| ^Effects|||||| | ^Effects|||||| |
| |Gain the Situational Proficiency Drive Ability \\ \\ **Situational Proficiency Drive** \\ Quick Action. \\ Trigger [[:Game_Mechanics:Exhaustion]], then if still able, you may treat a pending [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Attacks|Attack]] as if you were <wrap preview>[[:Game_Mechanics:Definitions:Proficiencies|Proficient]]</wrap>. \\ At **Mk. 2** you may also apply this bonus to [[:Game_Mechanics:Save|Saves]]. \\ At **Mk. 3** you may even add this bonus to [[:Skills]] or Saves that you are already Proficient or Resistant in.|||||| | |Gain the Situational Proficiency Drive Ability \\ \\ **Situational Proficiency Drive** \\ Quick Action. \\ Trigger [[:Game_Mechanics:Exhaustion]], then if still able, you may treat a pending [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Attacks|Attack]] as if you were <wrap preview>[[:Game_Mechanics:Definitions:Proficiencies|Proficient]]</wrap>. \\ At **Mk. 2** you may also apply this bonus to [[:Game_Mechanics:Save|Saves]]. \\ At **Mk. 3** you may even add this bonus to <wrap preview>[[:Skills]]</wrap> or Saves that you are already Proficient or Resistant in.|||||| |
| </WRAP> | </WRAP> |
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