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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| cyberware:subconscious_avoidance_systems [2025/07/13 13:57] – mentle | cyberware:subconscious_avoidance_systems [2026/06/12 10:49] (current) – external edit 127.0.0.1 |
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| ^ Subconscious Avoidance Systems ^^^^^^ | ^ Subconscious Avoidance Systems ^^^^^^ |
| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||| | ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Core| | | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | Mk. 1 | 1 | 1 | - | 15,000c | 250c | | | Mk. 1 | 1 | 1 | - | 15,000c | 250c | |
| | Mk. 2 | 2 | 2 | 1 | 120,000c | 200c | | | Mk. 2 | 2 | 2 | 1 | 120,000c | 200c | |
| | - |||||| | | - |||||| |
| ^Effects|||||| | ^Effects|||||| |
| |Increase your [[:Shortcuts#Reflex_Save|Reflex]] by **2**/**4**/**6**/**8**/**10**.|||||| | |Increase your [[:Ratings:Reflex_Save|Reflex]] by **2**/**4**/**6**/**8**/**10**.|||||| |
| </WRAP> | </WRAP> |
| |