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cyberware:subcutaneous_arc_burst [2025/07/13 10:26] – created mentlecyberware:subcutaneous_arc_burst [2026/06/12 10:49] (current) – external edit 127.0.0.1
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 ^  Subcutaneous Arc Burst  ^^^^^^^^ ^  Subcutaneous Arc Burst  ^^^^^^^^
 ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//|||||||| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//||||||||
-| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Arm| || +| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Arm| || 
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^+^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^
 |  Mk. 1  |  -  |  3 - 12  |  3  |  4  |  3  |  5,000c  |  300c  | |  Mk. 1  |  -  |  3 - 12  |  3  |  4  |  3  |  5,000c  |  300c  |
 |  Mk. 2  |  -  |  3 - 12  |  2  |  3  |  2  |  50,000c  |  300c  | |  Mk. 2  |  -  |  3 - 12  |  2  |  3  |  2  |  50,000c  |  300c  |
 ^Traits |||||||| ^Traits ||||||||
-|  <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Trusty]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Arc]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Unwieldy]]</wrap>(// Mk. 1 Only// ||||||||+|  <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Trusty]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Arc]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Unwieldy]]</wrap>(//Mk. 1 Only// ||||||||
 ^Effects|||||||| ^Effects||||||||
-|Gain the S.A.B Ability \\ \\ **S.A.B** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], you may make a [[:Skills#Tech]] [[:Game_Mechanics:Attacks|Attack]] against a Perceived target, If successful, apply the following number Stacks of the nominated condition to the target: \\ \\ - **Foam Burst**: D8 <wrap preview>[[:Game_Mechanics:Conditions:Sticky]]</wrap> Stacks. \\ - **Toxin Burst**: D6 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\ - **Fume Burst**: D4 <wrap preview>[[:Game_Mechanics:Conditions:Nauseated]]</wrap> Stacks. \\ - **Napalm Burst**: D4 <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> Stacks. \\ - **Nitrogen Burst**: D3 <wrap preview>[[:Game_Mechanics:Conditions:Frozen]]</wrap> Stacks. (// Use a D6/2 //) \\ - **Acid Burst**: D2  <wrap preview>[[:Game_Mechanics:Conditions:Corrosive]]</wrap> Stacks. (// Use a D4/2 //) \\ \\ For the purposes of using this Cyberware, it counts as an [[:Masteries:Industrial]] Weapon.||||||||+|Gain the S.A.B Ability \\ \\ **S.A.B** \\ Action \\ //On installation, nominate one of the below Conditions.// \\ \\  Once per [[:Game_Mechanics:Encounter]], you may make a [[:Skills#Tech]] [[:Game_Mechanics:Attacks|Attack]] against a Perceived target, If successful, apply the following number Stacks of the nominated condition to the target: \\ \\ - **Foam Burst**: D8 <wrap preview>[[:Game_Mechanics:Conditions:Sticky]]</wrap> Stacks. \\ - **Toxin Burst**: D6 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\ - **Fume Burst**: D4 <wrap preview>[[:Game_Mechanics:Conditions:Nauseated]]</wrap> Stacks. \\ - **Napalm Burst**: D4 <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> Stacks. \\ - **Nitrogen Burst**: D3 <wrap preview>[[:Game_Mechanics:Conditions:Frozen]]</wrap> Stacks. (// Use a D6/2 //) \\ - **Acid Burst**: D2  <wrap preview>[[:Game_Mechanics:Conditions:Corrosive]]</wrap> Stacks. (// Use a D4/2 //) \\ \\ For the purposes of using this Cyberware, it counts as an [[:Masteries:Industrial]] Weapon.||||||||
 </WRAP> </WRAP>