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| cyberware:subcutaneous_arc_burst [2025/07/13 10:27] – mentle | cyberware:subcutaneous_arc_burst [2026/06/12 10:49] (current) – external edit 127.0.0.1 |
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| ^ Subcutaneous Arc Burst ^^^^^^^^ | ^ Subcutaneous Arc Burst ^^^^^^^^ |
| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//|||||||| | ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//|||||||| |
| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Arm| || | | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Arm| || |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | Mk. 1 | - | 3 - 12 | 3 | 4 | 3 | 5,000c | 300c | | | Mk. 1 | - | 3 - 12 | 3 | 4 | 3 | 5,000c | 300c | |
| | Mk. 2 | - | 3 - 12 | 2 | 3 | 2 | 50,000c | 300c | | | Mk. 2 | - | 3 - 12 | 2 | 3 | 2 | 50,000c | 300c | |
| | <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Trusty]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Arc]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Unwieldy]]</wrap>(//Mk. 1 Only//) |||||||| | | <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Trusty]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Arc]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Unwieldy]]</wrap>(//Mk. 1 Only//) |||||||| |
| ^Effects|||||||| | ^Effects|||||||| |
| |Gain the S.A.B Ability \\ \\ **S.A.B** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], you may make a [[:Skills#Tech]] [[:Game_Mechanics:Attacks|Attack]] against a Perceived target, If successful, apply the following number Stacks of the nominated condition to the target: \\ \\ - **Foam Burst**: D8 <wrap preview>[[:Game_Mechanics:Conditions:Sticky]]</wrap> Stacks. \\ - **Toxin Burst**: D6 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\ - **Fume Burst**: D4 <wrap preview>[[:Game_Mechanics:Conditions:Nauseated]]</wrap> Stacks. \\ - **Napalm Burst**: D4 <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> Stacks. \\ - **Nitrogen Burst**: D3 <wrap preview>[[:Game_Mechanics:Conditions:Frozen]]</wrap> Stacks. (// Use a D6/2 //) \\ - **Acid Burst**: D2 <wrap preview>[[:Game_Mechanics:Conditions:Corrosive]]</wrap> Stacks. (// Use a D4/2 //) \\ \\ For the purposes of using this Cyberware, it counts as an [[:Masteries:Industrial]] Weapon.|||||||| | |Gain the S.A.B Ability \\ \\ **S.A.B** \\ Action \\ //On installation, nominate one of the below Conditions.// \\ \\ Once per [[:Game_Mechanics:Encounter]], you may make a [[:Skills#Tech]] [[:Game_Mechanics:Attacks|Attack]] against a Perceived target, If successful, apply the following number Stacks of the nominated condition to the target: \\ \\ - **Foam Burst**: D8 <wrap preview>[[:Game_Mechanics:Conditions:Sticky]]</wrap> Stacks. \\ - **Toxin Burst**: D6 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\ - **Fume Burst**: D4 <wrap preview>[[:Game_Mechanics:Conditions:Nauseated]]</wrap> Stacks. \\ - **Napalm Burst**: D4 <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> Stacks. \\ - **Nitrogen Burst**: D3 <wrap preview>[[:Game_Mechanics:Conditions:Frozen]]</wrap> Stacks. (// Use a D6/2 //) \\ - **Acid Burst**: D2 <wrap preview>[[:Game_Mechanics:Conditions:Corrosive]]</wrap> Stacks. (// Use a D4/2 //) \\ \\ For the purposes of using this Cyberware, it counts as an [[:Masteries:Industrial]] Weapon.|||||||| |
| </WRAP> | </WRAP> |
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