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cyberware:subcutaneous_arc_burst [2025/07/13 10:28] mentlecyberware:subcutaneous_arc_burst [2026/06/12 10:49] (current) – external edit 127.0.0.1
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 ^  Subcutaneous Arc Burst  ^^^^^^^^ ^  Subcutaneous Arc Burst  ^^^^^^^^
 ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//|||||||| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//||||||||
-| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Arm| || +| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Arm| || 
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^+^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^
 |  Mk. 1  |  -  |  3 - 12  |  3  |  4  |  3  |  5,000c  |  300c  | |  Mk. 1  |  -  |  3 - 12  |  3  |  4  |  3  |  5,000c  |  300c  |
 |  Mk. 2  |  -  |  3 - 12  |  2  |  3  |  2  |  50,000c  |  300c  | |  Mk. 2  |  -  |  3 - 12  |  2  |  3  |  2  |  50,000c  |  300c  |