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| cyberware:subcutaneous_grappling_hook_launcher [2025/07/13 09:38] – created mentle | cyberware:subcutaneous_grappling_hook_launcher [2026/06/12 10:49] (current) – external edit 127.0.0.1 |
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| ^ Subcutaneous Grappling Hook Launcher ^^^^ | ^ Subcutaneous Grappling Hook Launcher ^^^^ |
| ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//|||| | ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//|||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|5,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|20c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|20c| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Arm| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Arm| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ |
| | 1 | 1 | - || | | 1 | 1 | - || |
| ^Traits |||| | ^Traits |||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||| |
| ^Effects|||| | ^Effects|||| |
| |You gain the Grappling Hook Action. \\ \\ **Grappling Hook** \\ Action \\ Make a Coordination Check VS [[:Game_Mechanics:Recommended_Difficulty|RMD]]: ~20. You may attempt to target an Enemy or Allied target, by making a [[:Skills#Coordination]] [[:Game_Mechanics:Attacks|Attack]] VS Defence, instead. If successful, the grappling hook attaches itself to the target and you become attached. This can be climbed, used to swing off or otherwise used as a rope or lasso, requiring further [[:Game_Mechanics:Check|Checks]], Attacks or [[:Game_Mechanics:Rituals_and_Invocations#Rituals]], as appropriate.|||| | |You gain the Grappling Hook Action. \\ \\ **Grappling Hook** \\ Action \\ Make a Coordination Check VS [[:Game_Mechanics:Recommended_Difficulty|RMD]]: ~20. You may attempt to target an Enemy or Allied target, by making a [[:Skills#Coordination]] [[:Game_Mechanics:Attacks|Attack]] VS Defence, instead. If successful, the grappling hook attaches itself to the target and you become attached. This can be climbed, used to swing off or otherwise used as a rope or lasso, requiring further [[:Game_Mechanics:Check|Checks]], Attacks or [[:Game_Mechanics:Rituals_and_Invocations#Rituals]], as [[:Game_Mechanics:Definitions:Appropriate]].|||| |
| </WRAP> | </WRAP> |
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