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cyberware:subcutaneous_scatter_missile_system_-_kraken_hunters [2025/07/13 10:03] – created mentlecyberware:subcutaneous_scatter_missile_system_-_kraken_hunters [2026/06/12 10:49] (current) – external edit 127.0.0.1
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 ^  Subcutaneous Scatter Missile System - Kraken Hunters  ^^^^^^^^ ^  Subcutaneous Scatter Missile System - Kraken Hunters  ^^^^^^^^
 ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//|||||||| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||||||
-| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Arm| || +| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Arm| || 
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^+^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^
 |  Mk. 1  |  4  |  3 - 24  |  1  |  2  |  1  |  7,500c  |  300c  | |  Mk. 1  |  4  |  3 - 24  |  1  |  2  |  1  |  7,500c  |  300c  |
 |  Mk. 2  |  6  |  3 - 24  |  2  |  4  |  2  |  60,000c  |  600c  | |  Mk. 2  |  6  |  3 - 24  |  2  |  4  |  2  |  60,000c  |  600c  |
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 |  <wrap preview>[[:Traits:Electronic]]</wrap>  |||||||| |  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||||||
 ^Effects|||||||| ^Effects||||||||
-|Gain the Kraken Hunters Ability \\ \\ **Kraken Hunters** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], you may make a [[:Skills#Tech]] [[:Game_Mechanics:Attacks|Attack]] against a Perceived targetIf successful, deal the above Meat Damage to the target **8**/**16**/**24** times. Additionally, this Attack can't achieve Critical Success. For the purposes of using this Cyberware, it counts as an Explosives Weapon.||||||||+|Gain the Kraken Hunters Ability \\ \\ **Kraken Hunters** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], you may make a [[:Skills#Tech]] [[:Game_Mechanics:Attacks|Attack]] against a Perceived target, If successful, deal the above Meat Damage to the target **8**/**16**/**24** times. Additionally, this Attack can't achieve [[:Game_Mechanics:Critical_Success]]. For the purposes of using this Cyberware, it counts as an [[:Masteries:Explosives]] Weapon.||||||||
 </WRAP> </WRAP>