Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| cyberware:tank_treads [2025/10/05 11:39] – removing semicolons from headings mentle | cyberware:tank_treads [2026/06/12 10:49] (current) – external edit 127.0.0.1 |
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| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||| | ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Leg| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Leg| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ |
| | 5 | 10 | 5 || | | 5 | 10 | 5 || |
| ^Traits |||| | ^Traits |||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||| |
| ^Effects|||| | ^Effects|||| |
| |When you perform a <wrap preview>[[:Base_Actions:Dash]]</wrap> Action on Surface or Subterranean Terrain, you may also perform an <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with an Equipped Weapon as a Free Action. This will trigger [[:Game_Mechanics:Exhaustion]] as normal. \\ \\ In addition, you ignore the <wrap preview>[[:Traits:Set Up X]]</wrap> Property.|||| | |When you perform a <wrap preview>[[:Base_Actions:Move]]</wrap> Action on Surface or Subterranean Terrain, you may also perform an <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with an Equipped Weapon as a Free Action. This will trigger [[:Game_Mechanics:Exhaustion]] as normal. \\ \\ In addition, you ignore the <wrap preview>[[:Traits:Set Up X]]</wrap> Property.|||| |
| </WRAP> | </WRAP> |
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