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cyberware:tank_treads [2025/10/05 11:39] – removing semicolons from headings mentlecyberware:tank_treads [2026/06/12 10:49] (current) – external edit 127.0.0.1
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 ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c|
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Leg| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Leg| 
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^+^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^
 |  5  |  10  |  5  || |  5  |  10  |  5  ||
 ^Traits |||| ^Traits ||||
 |  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| |  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||
 ^Effects|||| ^Effects||||
-|When you perform a <wrap preview>[[:Base_Actions:Dash]]</wrap> Action on Surface or Subterranean Terrain, you may also perform an <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with an Equipped Weapon as a Free Action. This will trigger [[:Game_Mechanics:Exhaustion]] as normal. \\ \\ In addition, you ignore the <wrap preview>[[:Traits:Set Up X]]</wrap> Property.||||+|When you perform a <wrap preview>[[:Base_Actions:Move]]</wrap> Action on Surface or Subterranean Terrain, you may also perform an <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with an Equipped Weapon as a Free Action. This will trigger [[:Game_Mechanics:Exhaustion]] as normal. \\ \\ In addition, you ignore the <wrap preview>[[:Traits:Set Up X]]</wrap> Property.||||
 </WRAP> </WRAP>