Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| cyberware:target_vector_field [2025/11/17 14:21] – changing Cyberware Hard Point Tax to Hardpoint tax mentle | cyberware:target_vector_field [2026/06/12 10:49] (current) – external edit 127.0.0.1 |
|---|
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||||||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||||||| |
| ^Effects|||||||| | ^Effects|||||||| |
| |During the [[:Game_Mechanics:Environmental_Step]], all Enemies within Range must take a [[:Shortcuts#Reflex_Save]] (DC: See Above). You, and all Perceived Allies, gain a bonus **D4**/**D6**/**D8**/**D10**/**D12**, to any Checks and Attacks you perform against all Enemies within Range until the start of the next [[:Game_Mechanics:Environmental_Step]].|||||||| | |During the [[:Game_Mechanics:Environmental_Step]], all Enemies within Range must take a [[:Ratings:Reflex_Save]] (DC: See Above). You, and all Perceived Allies, gain a bonus **D4**/**D6**/**D8**/**D10**/**D12**, to any Checks and Attacks you perform against all Enemies within Range until the start of the next [[:Game_Mechanics:Environmental_Step]].|||||||| |
| </WRAP> | </WRAP> |
| |