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| cyberware:tetrao-defence_module [2025/07/06 12:43] – created mentle | cyberware:tetrao-defence_module [2026/06/12 10:49] (current) – external edit 127.0.0.1 |
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| ^ Tetrao-Defence Module ^^^^ | ^ Tetrao-Defence Module ^^^^ |
| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||| | ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||| |
| ^Cost|1,000,000c^Upkeep|250c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|250c| |
| ^Archetype|Cyberware^Subtype|Neural| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Neural| |
| ^Cyberware Hardpoint Cost^Ward Tax^Mana Tax^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ |
| | 2 | 3 | 2 || | | 2 | 3 | 2 || |
| ^Traits |||| | ^Traits |||| |
| | - |||| | | - |||| |
| ^Effects|||| | ^Effects|||| |
| |When making a [[:Shortcuts#Swagger]] or [[:Shortcuts#Presence]] Check, you automatically achieve a [[:Game_Mechanics:Critical_Success]], doubling the bonuses. If you do not at least achieve Success in the Group Check, you gain the <wrap preview>[[:Game_Mechanics:Conditions:Death]]</wrap> Condition. This may be prevented by spending 1 [[:Shortcuts#Wyrd_Points|Wyrd]].|||| | |When making a [[:Ratings:Swagger]] or [[:Ratings:Presence]] Check, you automatically achieve a [[:Game_Mechanics:Critical_Success]], doubling the bonuses. If you do not at least achieve Success in the Group Check, you gain the <wrap preview>[[:Game_Mechanics:Conditions:Death]]</wrap> Condition. This may be prevented by spending 1 [[:Ratings:Wyrd_Points|Wyrd]].|||| |
| </WRAP> | </WRAP> |
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