Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| cyberware:tremor-sensors [2025/07/12 12:47] – putting semicolon in link mentle | cyberware:tremor-sensors [2026/06/12 10:49] (current) – external edit 127.0.0.1 |
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| ^ Tremor-Sensors ^^^^ | ^ Tremor-Sensors ^^^^ |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||| | ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>:|100,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>:|50c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Sensory| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Sensory| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ |
| | 2 | 3 | 1 || | | 2 | 3 | 1 || |
| ^Traits |||| | ^Traits |||| |