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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| cyberware:umbraveil [2025/10/05 11:37] – fixing old instances of cost with value mentle | cyberware:umbraveil [2026/06/12 10:49] (current) – external edit 127.0.0.1 |
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| ^ UmbraVeil ^^^^ | ^ UmbraVeil ^^^^ |
| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||| | ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|50c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Dermal| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Dermal| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ |
| | 2 | 3 | 1 || | | 2 | 3 | 1 || |
| ^Traits |||| | ^Traits |||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||| |
| ^Effects|||| | ^Effects|||| |
| |Gain the UmbraVeil Ability \\ \\ **UmbraVeil** \\ Quick Action. \\ Decrease the Light Level once until the end of the Encounter. You may end this effect as a Free Action.|||| | |Gain the UmbraVeil Ability \\ \\ **UmbraVeil** \\ Quick Action. \\ Decrease the Light Level once until the end of the [[:Game_Mechanics:Encounter]]. You may end this effect as a Free Action.|||| |
| </WRAP> | </WRAP> |
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