| Next revision | Previous revision |
| cyberware:unstable_fluctuating_diode_core [2025/07/16 13:30] – created mentle | cyberware:unstable_fluctuating_diode_core [2026/06/12 10:49] (current) – external edit 127.0.0.1 |
|---|
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>|3,750c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c| | | ^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>|3,750c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Core| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Effect]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^ | ^<wrap preview>[[:Game_Mechanics:Definitions:Effect]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^ |
| | - | 1 - 120 | 3 | 4 | 1 | | | - | 1 - 120 | 3 | 4 | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| | | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| |
| ^Effects||||| | ^Effects||||| |
| |Gain the Diode Emission Sweep Ability. \\ In addition, you may use this Cyberware to automatically learn the universal location of any marked target, to the nearest region of space, station or planet. \\ Furthermore, this Cyberware grants [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on any and all [[:Game_Mechanics:Check|Checks]] to Track a marked target. \\ \\ **Diode Emission Sweep** \\ [[:Skills#Tech]] Ritual; 80/Action. \\ Every target within Range becomes marked by a traceable diode for one Cycle (10 Days). For as long as the targets remain marked by diodes, you can Track the targets with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]]. The diodes, that are marking the targets, can be located and destroyed with the appropriate [[:Skills]], Equipment or Acute E.C.M. Perception, cancelling the effect early.||||| | |Gain the Diode Emission Sweep Ability. \\ In addition, you may use this Cyberware to automatically learn the universal location of any marked target, to the nearest region of space, station or planet. \\ Furthermore, this Cyberware grants [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on any and all [[:Game_Mechanics:Check|Checks]] to Track a marked target. \\ \\ **Diode Emission Sweep** \\ [[:Skills#Tech]] Ritual; 80/Action. \\ Every target within Range becomes marked by a traceable diode for one Cycle (10 Days). For as long as the targets remain marked by diodes, you can Track the targets with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]]. The diodes, that are marking the targets, can be located and destroyed with the [[:Game_Mechanics:Definitions:Appropriate]] <wrap preview>[[:Skills]]</wrap>, Equipment or Acute E.C.M. Perception, cancelling the effect early.||||| |
| </WRAP> | </WRAP> |
| |