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cyberware:unstable_fluctuating_diode_field [2025/10/05 11:39] – removing semicolons from headings mentlecyberware:unstable_fluctuating_diode_field [2026/06/12 10:49] (current) – external edit 127.0.0.1
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 ^  Unstable Fluctuating Diode Field  ^^^^^^^^ ^  Unstable Fluctuating Diode Field  ^^^^^^^^
 ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||||| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||||||
-| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| || +| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| || 
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:DC]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^+^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:DC]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^
 |  Mk. 1  |  18  |  1 - 24    2  |  3  |  1  |  3,000c  |  200c  | |  Mk. 1  |  18  |  1 - 24    2  |  3  |  1  |  3,000c  |  200c  |
 |  Mk. 2  |  21  |  1 - 48    3  |  4  |  1  |  24,000c  |  160c  | |  Mk. 2  |  21  |  1 - 48    3  |  4  |  1  |  24,000c  |  160c  |
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 |  <wrap preview>[[:Traits:Electronic]]</wrap>  |||||||| |  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||||||
 ^Effects|||||||| ^Effects||||||||
-|You gain the Diode Emission Field Ability. \\ In addition, you may use this Cyberware to automatically learn the universal location of any marked target, to the nearest region of space, station or planet. \\ Furthermore, this Cyberware grants [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on any and all [[:Game_Mechanics:Check|Checks]] to Track a marked target. \\ \\ **Diode Emission Field** \\ Trait \\ During the [[:Game_Mechanics:Environmental_Step]], all Enemies within Range must take a [[:Shortcuts#Reflex_Save]] (DC: See Above). Every target that failed becomes marked by a traceable diode for one Cycle (10 Days). For as long as the targets remain marked by diodes, you can Track the targets with Advantage. The diodes, that are marking the targets, can be located and destroyed with the [[:Game_Mechanics:Definitions:Appropriate]] [[:Skills]], Equipment or Acute E.C.M. Perception, cancelling the effect early.||||||||+|You gain the Diode Emission Field Ability. \\ In addition, you may use this Cyberware to automatically learn the universal location of any marked target, to the nearest region of space, station or planet. \\ Furthermore, this Cyberware grants [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on any and all [[:Game_Mechanics:Check|Checks]] to Track a marked target. \\ \\ **Diode Emission Field** \\ Trait \\ During the [[:Game_Mechanics:Environmental_Step]], all Enemies within Range must take a [[:Ratings:Reflex_Save]] (DC: See Above). Every target that failed becomes marked by a traceable diode for one Cycle (10 Days). For as long as the targets remain marked by diodes, you can Track the targets with Advantage. The diodes, that are marking the targets, can be located and destroyed with the [[:Game_Mechanics:Definitions:Appropriate]] <wrap preview>[[:Skills]]</wrap>, Equipment or Acute E.C.M. Perception, cancelling the effect early.||||||||
 </WRAP> </WRAP>