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| cyberware:weight_dispersal_system [2025/07/16 14:22] – created mentle | cyberware:weight_dispersal_system [2026/06/12 10:49] (current) – external edit 127.0.0.1 |
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| ^ Weight Dispersal System ^^^^ | ^ Weight Dispersal System ^^^^ |
| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||| | ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|10c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Leg| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Leg| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ |
| | 1 | 1 | - || | | 1 | 1 | - || |
| ^Traits |||| | ^Traits |||| |
| | - |||| | | - |||| |
| ^Effects|||| | ^Effects|||| |
| |When taking a [[:Game_Mechanics:Check]], [[:Game_Mechanics:Attacks|Attack]] or [[:Game_Mechanics:Save]] in regards to attempts to move quietly or softly, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the <wrap preview>[[:Traits:Reliable Die]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Exploding_Die]]</wrap> and <wrap preview>[[:Traits:Doubles]]</wrap> Properties. \\ \\ In addition, you are immune to pressure plates or weighted triggers.|||| | |When taking a [[:Game_Mechanics:Check]], [[:Game_Mechanics:Attacks|Attack]] or [[:Game_Mechanics:Save]] in regards to attempts to move quietly or softly, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Exploding_Die]]</wrap> and <wrap preview>[[:Traits:Doubles]]</wrap> Properties. \\ \\ In addition, you are immune to pressure plates or weighted triggers.|||| |
| </WRAP> | </WRAP> |
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