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cyberware:weight_dispersal_system [2025/07/16 14:22] – created mentlecyberware:weight_dispersal_system [2026/06/12 10:49] (current) – external edit 127.0.0.1
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 ^  Weight Dispersal System  ^^^^ ^  Weight Dispersal System  ^^^^
 ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||
-^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|10c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Leg| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Leg| 
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^+^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^
 |  1  |  1  |  -  || |  1  |  1  |  -  ||
 ^Traits |||| ^Traits ||||
 |  -  |||| |  -  ||||
 ^Effects|||| ^Effects||||
-|When taking a [[:Game_Mechanics:Check]], [[:Game_Mechanics:Attacks|Attack]] or [[:Game_Mechanics:Save]] in regards to attempts to move quietly or softly, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the <wrap preview>[[:Traits:Reliable Die]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Exploding_Die]]</wrap> and <wrap preview>[[:Traits:Doubles]]</wrap> Properties. \\ \\ In addition, you are immune to pressure plates or weighted triggers.||||+|When taking a [[:Game_Mechanics:Check]], [[:Game_Mechanics:Attacks|Attack]] or [[:Game_Mechanics:Save]] in regards to attempts to move quietly or softly, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Exploding_Die]]</wrap> and <wrap preview>[[:Traits:Doubles]]</wrap> Properties. \\ \\ In addition, you are immune to pressure plates or weighted triggers.||||
 </WRAP> </WRAP>