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| cyberware [2025/07/16 15:21] – [Installation] mentle | cyberware [2026/08/05 11:45] (current) – ms_wuntch | ||
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| ====== Cyberware ====== | ====== Cyberware ====== | ||
| - | You can not install the same Cyberware more than once, abilities with the same name do not stack | + | Cyberware |
| ===== Installation ===== | ===== Installation ===== | ||
| + | You can not install the same Cyberware more than once, abilities with the same name do not stack.\\ | ||
| + | \\ | ||
| Cyberware can only be installed through a surgical procedure, this procedure can be performed by two categories of practitioner: | Cyberware can only be installed through a surgical procedure, this procedure can be performed by two categories of practitioner: | ||
| * **Official Doctor** - The Cost of the Cyberware you wish to install is unmodified and you suffer no ill-effects from having it installed. | * **Official Doctor** - The Cost of the Cyberware you wish to install is unmodified and you suffer no ill-effects from having it installed. | ||
| - | * **Chop Doc** - The Cost of the Cyberware you wish to install is reduced by 10% (// | + | * **Chop Doc** - The Cost of the Cyberware you wish to install is reduced by 10%, [Stacking] additively |
| <WRAP center 500px> | <WRAP center 500px> | ||
| ^ Chrome Sickness | ^ Chrome Sickness | ||
| | Injury; Severity 30 | | | Injury; Severity 30 | | ||
| - | |You are unable to take the <wrap preview> | + | |Obtain D4 <wrap preview> |
| </ | </ | ||
| ===== Costs and Taxes ===== | ===== Costs and Taxes ===== | ||
| - | Replacing large portions of your natural form can come at quite a cost, Cyberware represents these costs through 3 Taxes and of course the Credit cost, for a description of each and how they work, continue reading. \\ | + | Replacing large portions of your natural form can come at quite a cost, Cyberware represents these costs through 3 Taxes and of course the Credit cost, for a description of each and how they work, continue reading. |
| - | **Cyberware | + | \\ |
| - | **Ward Tax** - You lose [[:Shortcuts#Ward]] equal to the total Ward Tax of all of your installed Cyberware. If you would have more Ward Tax than Ward, then you have 0 Ward. You can't go into negatives.\\ | + | **<wrap preview> |
| - | **Mana Tax** - You lose [[:Shortcuts#Mana]] equal to the total Mana Tax of all of your installed Cyberware. If you would have more Mana Tax than Mana, then you have 0 Mana. You can't go into negatives, however, for every Mana Tax that isn't paid upon installation, | + | \\ |
| + | **<wrap preview> | ||
| + | \\ | ||
| + | **<wrap preview> | ||
| (//For Example: Jim-Bob Jones wishes to install a Mk. 10 Reinforced Synth-Skin, which has a Mana Tax of 3 but he only has a total of 1 Mana. Therefore, if he were to install it, he would have 0 Mana and immediately gain 2 Scars//).\\ | (//For Example: Jim-Bob Jones wishes to install a Mk. 10 Reinforced Synth-Skin, which has a Mana Tax of 3 but he only has a total of 1 Mana. Therefore, if he were to install it, he would have 0 Mana and immediately gain 2 Scars//).\\ | ||
| - | **Cost** - The amount of Credits the item would typically be worth. It may be more or less expensive depending on location, supply and demand or the relationship with the vendor.\\ | + | \\ |
| - | **Upkeep** - The amount of Credits the owner must pay, per Cycle, to maintain the Cyberware. If the Upkeep is not paid, it will cease to function. | + | **<wrap preview> |
| + | \\ | ||
| + | **<wrap preview> | ||
| - | ===== Slots ===== | + | ===== Cyberware |
| - | <WRAP left 500px> | + | {{page>[[:Character:Cyberware Slot]]& |
| - | ^ Slot ^ Number | + | |
| - | | Dermal | + | |
| - | | Neural | + | |
| - | | Sensory | + | |
| - | | Arms | 2 | | + | |
| - | | Core | 3 | | + | |
| - | | Legs | 1 | | + | |
| - | | Misc | N/A | | + | |
| - | </ | + | |
| - | Each person can only field so much Cyberware on each part of their body,The Table to the left tells you how many pieces of Cyberware may be installed in their respective slots (//Some Jobs like [[:Jobs:Chromer]] or [[: | + | |
| <WRAP clear/> | <WRAP clear/> | ||
| <WRAP group> | <WRAP group> | ||
