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game_mechanics:acquired [2026/07/08 15:03] ms_wuntchgame_mechanics:acquired [2026/08/07 10:24] (current) – [Acquired] ms_wuntch
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 ====== Acquired ====== ====== Acquired ======
-[[:Game Mechanics:Acquired#Acquired|Acquired]] is a mechanical term. It is the act of using a [[:Game Mechanics:Perceptions|Perception]] to draw [[:Game Mechanics:Definitions:Line of Sight]] to another [[:Game Mechanics:Definitions:Entity]]. [[:Game Mechanics:Acquired#Acquired|Acquiring]] an [[:Game Mechanics:Definitions:Entity]] means you have an effective and viable means of interacting with them in a physical manner, be it in close or long range.\\+[[:Game Mechanics:Acquired#Acquired|Acquired]] is a mechanical term. It is the act of using a [[:Game Mechanics:Perceptions|Perception]] to draw line of sight to an object or [[:Game Mechanics:Definitions:Entity]]. [[:Game Mechanics:Acquired#Acquired|Acquiring]] an object or [[:Game Mechanics:Definitions:Entity]] means you have an effective and viable means of interacting with them in a physical manner, be it in close or long range.\\
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-[[:Game Mechanics:Acquired#Acquired|Acquired]] is used most often to determine if it is possible for you to [[:Game Mechanics:Attack]] an [[:Game Mechanics:Definitions:Entity]] in a martial way, such as through the [[:Basic Abilities:Combat]] [[:Game Mechanics:Actions|Action]].+[[:Game Mechanics:Acquired#Acquired|Acquired]] is used most often to determine if it is possible for you to [[:Game Mechanics:Attack]] an object or [[:Game Mechanics:Definitions:Entity]] in a martial way, such as through the [[:Basic Abilities:Combat]] [[:Game Mechanics:Actions|Action]].
  
-**Please Note**: [[:Game Mechanics:Definitions:Entity|Entities]] can be [[:Game Mechanics:Acquired#Acquired|Acquired]] at [[:Game Mechanics:Perceptions#Dull Visual]], based on [Light Level], and [[:Game Mechanics:Perceptions|Average]] on all other [[:Game Mechanics:Perceptions]] except for [[:Game Mechanics:Perceptions#Social]], which can't be used to determine [[:Game Mechanics:Definitions:Line Of Sight]].\\+**Please Note**: Objects and [[:Game Mechanics:Definitions:Entity|Entities]] can be [[:Game Mechanics:Acquired#Acquired|Acquired]] at [[:Game Mechanics:Perceptions#Dull Visual]], based on [Light Level], and [[:Game Mechanics:Perceptions|Average]] on all other [[:Game Mechanics:Perceptions]] except for [[:Game Mechanics:Perceptions#Social]], which can't be used to determine [[:Game Mechanics:Definitions:Line Of Sight]].\\
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 See [[:Game Mechanics:Perceptions]] for more. See [[:Game Mechanics:Perceptions]] for more.
 +
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5c - Jul 2026
 +  * Page created.
 +</WRAP>