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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| game_mechanics:actions:quick_action [2025/11/16 09:01] – mentle | game_mechanics:actions:quick_action [2026/06/30 14:11] (current) – [Changelog] ms_wuntch |
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| ====== Quick Action ====== | ====== Quick Action ====== |
| A [[:Game Mechanics:Actions:Quick Action#Quick Action|Quick Action]] costs 1 <wrap preview>[[:Shortcuts:Quick Action Points|Quick Action Point]]</wrap>. A [[:Game Mechanics:Actions:Quick Action#Quick Action|Quick Action]] may be used at any time, even during others <wrap preview>[[:Game Mechanics:Turn|Turns]]</wrap>, <wrap preview>[[:Game Mechanics:Check|Checks]]</wrap>, <wrap preview>[[:Game Mechanics:Attacks]]</wrap>, and <wrap preview>[[:Game Mechanics:Save|Saves]]</wrap> as [Appropiate]. | A [[:Game Mechanics:Actions:Quick Action#Quick Action|Quick Action]] costs 1 [[:Ratings:Quick Action Points|Quick Action Point]] to perform.\\ |
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| | A [[:Game Mechanics:Actions:Quick Action#Quick Action|Quick Action]] may be performed during your own [[:Game Mechanics:Turn Order:Turn]], during other [[:Game Mechanics:Definitions:Character|Characters]] [[:Game Mechanics:Turn Order:Turn|Turns]] or while resolving rolls or effects, as [[:Game Mechanics:Definitions:Appropriate]]. |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5c - Jun 2026 |
| | * Page updated. |
| | </WRAP> |