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game_mechanics:actions [2025/11/12 11:12] – [Double Action] mentlegame_mechanics:actions [2026/06/30 14:15] (current) ms_wuntch
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-====== Actions and Action Points ======+====== Actions ======
  
-To do anything with your character in Meat Space consists of taking some kind of action, these actions can be broken down into 6 Primary types: \\+To do anything with your [[:Game Mechanics:Definitions:Character]] in Meat Space consists of taking some kind of [[:Game Mechanics:Actions#Actions|Action]], these [[:Game Mechanics:Actions#Actions|Actions]] can be broken down into 4 primary types: \\
 \\ \\
 <WRAP group> <WRAP group>
 <WRAP column half> <WRAP column half>
-  * <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> +  * [[:Game Mechanics:Actions:Action]] 
-  * <wrap preview>[[:Game Mechanics:Actions:Double Action]]</wrap> +  * [[:Game Mechanics:Actions:Double Action]]
-  * <wrap preview>[[:Game Mechanics:Actions:Quick Action]]</wrap>+
 </WRAP> </WRAP>
 <WRAP column half> <WRAP column half>
-  * <wrap preview>[[:Game Mechanics:Actions:Turn Action]]</wrap> +  * [[:Game Mechanics:Actions:Quick Action]] 
-  * <wrap preview>[[:Game Mechanics:Actions:Round Action]]</wrap> +  * [[:Game Mechanics:Actions:Free Action]]
-  * <wrap preview>[[:Game Mechanics:Actions:Free Action]]</wrap>+
 </WRAP> </WRAP>
 </WRAP> </WRAP>
-Each of these Action types is representative of how quickly any given task or manoeuvre can be accomplished by a character. \\+Each of these [[:Game Mechanics:Actions#Actions|Action]] types is representative of how quickly any given task or manoeuvre can be accomplished by a [[:Game Mechanics:Definitions:Character]]Anything that may take many consecutive [[:Game Mechanics:Actions#Actions|Actions]] or a longer time than that is where [[:Game Mechanics:Definitions:Ability:Ritual|Rituals]] come in.  \\
 \\ \\
-character May only perform actions if they have the required amount of Action or Quick Action Points.  +[[:Game Mechanics:Definitions:Character]] may only perform [[:Game Mechanics:Actions#Actions|Actions]] if they have the required amount of [[:Ratings:Action Points|Action]] or [[:Ratings:Quick Action Points]]. For further detail on each [[:Game Mechanics:Actions#Actions|Action]] and their costs see below. For general [[:Game Mechanics:Actions#Actions|Actions]] available to all [[:Game Mechanics:Definitions:Character|Characters]] see [[:Basic Abilities]].
-For further detail on each action and their costs see below.+
  
 +<WRAP group>
 +<WRAP column half>
 ===== Action ===== ===== Action =====
-{{page>[[:Game Mechanics:Actions:Action]]&noheader&inline&noeditbtn}}+{{page>[[:Game Mechanics:Actions:Action]]&noheader&inline}}
 ===== Double Action ===== ===== Double Action =====
-{{page>[[:Game Mechanics:Actions:Double Action]]&noheader&inline&noeditbtn}} +{{page>[[:Game Mechanics:Actions:Double Action]]&noheader&inline}} 
-Similar to a normal Action but requires an amount of Action points equivalent to the listed Multi to be paid together, eg. a Double-Action would cost 2 Action points, a Triple-action 3 points and so on.+</WRAP> 
 +<WRAP column half>
 ===== Quick Action ===== ===== Quick Action =====
-{{page>[[:Game Mechanics:Actions:Quick Action]]&noheader&inline&noeditbtn}} +{{page>[[:Game Mechanics:Actions:Quick Action]]&noheader&inline}}
-Quick Actions cost 1 Quick Action Point per use and may be used at any time, even during others turns and checks, there may be some exceptions to this depending on GM say so. +
-===== Turn Action ===== +
-{{page>[[:Game Mechanics:Actions:Turn Action]]&noheader&inline&noeditbtn}} +
-The same as a normal Action but costs all of your Action points for your Turn. +
-===== Round Action ===== +
-{{page>[[:Game Mechanics:Actions:Round Action]]&noheader&inline&noeditbtn}} +
-The Same as a Turn Action but additionally costs all of your Quick Action Points for the Round.+
 ===== Free Action ===== ===== Free Action =====
-{{page>[[:Game Mechanics:Actions:Free Action]]&noheader&inline&noeditbtn}} +{{page>[[:Game Mechanics:Actions:Free Action]]&noheader&inline}} 
-Free Actions inherently cost nothing and can be used anytime within reason but are quite rare and often have additional costs or restrictions to use them+</WRAP> 
 +</WRAP> 
 +==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5c - Jun 2026 
 +  * Various wording and links updated
 +</WRAP>