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Actions and Action Points

To do anything with your character in Meat Space consists of taking some kind of action, these actions can be broken down into 6 Primary types: Action, Multi-Action, Quick Action, Turn Action, Round Action, and Free Action. Each of these Action types is representative of how quickly any given task or manoeuvre can be accomplished by a character. A character May only perform actions if they have the required amount of Action or Quick Action Points. we'll go into further detail on each action and their costs below:

Action

Multi-Action

Similar to a normal Action but requires an amount of Action points equivalent to the listed Multi to be paid together, eg. a Double-Action would cost 2 Action points, a Triple-action 3 points and so on.

Quick Action

Quick Actions cost 1 Quick Action Point per use and may be used at any time, even during others turns and checks, there may be some exceptions to this depending on GM say so.

Turn Action

The same as a normal Action but costs all of your Action points for your Turn.

Round Action

The Same as a Turn Action but additionally costs all of your Quick Action Points for the Round.

Free Action

Free Actions inherently cost nothing and can be used anytime within reason but are quite rare and often have additional costs or restrictions to use them.

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