Differences
This shows you the differences between two versions of the page.
| |
| game_mechanics:afflictions:anxiety [2026/06/27 18:49] – created ms_wuntch | game_mechanics:afflictions:anxiety [2026/06/27 18:52] (current) – ms_wuntch |
|---|
| [[Game Mechanics:Afflictions:Anxiety#Anxiety|Anxiety]] is an [[Game Mechanics:Afflictions|Affliction]].\\ | [[Game Mechanics:Afflictions:Anxiety#Anxiety|Anxiety]] is an [[Game Mechanics:Afflictions|Affliction]].\\ |
| \\ | \\ |
| The [[:Game Mechanics:Definitions:Target]] takes [[:Game Mechanics:Damage:Strain Damage]] equal to the instances of [[Game Mechanics:Afflictions:Anxiety#Anxiety|Anxiety]] they are afflicted with. This has no effect on [Vehicles].\\ | The [[:Game Mechanics:Definitions:Target]] takes [[:Game Mechanics:Damage:Strain Damage]] equal to the number of instances of [[Game Mechanics:Afflictions:Anxiety#Anxiety|Anxiety]] they are afflicted with. This has no effect on [Vehicles].\\ |
| \\ | \\ |
| This effect is applied at the start of the afflicted [[:Game Mechanics:Definitions:Target|Target's]] [[:Game Mechanics:Turn Order:Turn]], then the number of instances is reduced by 1. Should a [[:Game Mechanics:Definitions:Target]] have 0 instances, they are no longer afflicted. | This effect is applied at the start of the afflicted [[:Game Mechanics:Definitions:Target|Target's]] [[:Game Mechanics:Turn Order:Turn]], then the number of instances is reduced by 1. Should a [[:Game Mechanics:Definitions:Target]] have 0 instances, they are no longer afflicted. |
| |