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game_mechanics:afflictions:bleeding [2026/06/27 18:52] – created ms_wuntchgame_mechanics:afflictions:bleeding [2026/06/27 18:59] (current) ms_wuntch
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 [[Game Mechanics:Afflictions:Bleeding#Bleeding|Bleeding]] is an [[Game Mechanics:Afflictions|Affliction]].\\ [[Game Mechanics:Afflictions:Bleeding#Bleeding|Bleeding]] is an [[Game Mechanics:Afflictions|Affliction]].\\
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-[[:Game Mechanics:Definitions:Target]] takes [[:Game Mechanics:Damage:Strain Damage]] equal to the number of  instances of [[Game Mechanics:Afflictions:Bleeding#Bleeding|Bleeding]] they are afflicted with.\\+The [[:Game Mechanics:Definitions:Target]] takes [[:Game Mechanics:Damage:Strain Damage]] equal to the number of  instances of [[Game Mechanics:Afflictions:Bleeding#Bleeding|Bleeding]] they are afflicted with. This has no effect on [Vehicles].\\
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 This effect is applied at the start of the afflicted [[:Game Mechanics:Definitions:Target|Target's]] [[:Game Mechanics:Turn Order:Turn]], then the number of instances is reduced by 1. Should a [[:Game Mechanics:Definitions:Target]] have 0 instances, they are no longer afflicted. This effect is applied at the start of the afflicted [[:Game Mechanics:Definitions:Target|Target's]] [[:Game Mechanics:Turn Order:Turn]], then the number of instances is reduced by 1. Should a [[:Game Mechanics:Definitions:Target]] have 0 instances, they are no longer afflicted.