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| game_mechanics:afflictions:bleeding [2026/06/27 18:52] – ms_wuntch | game_mechanics:afflictions:bleeding [2026/06/27 18:59] (current) – ms_wuntch |
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| [[Game Mechanics:Afflictions:Bleeding#Bleeding|Bleeding]] is an [[Game Mechanics:Afflictions|Affliction]].\\ | [[Game Mechanics:Afflictions:Bleeding#Bleeding|Bleeding]] is an [[Game Mechanics:Afflictions|Affliction]].\\ |
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| The [[:Game Mechanics:Definitions:Target]] takes [[:Game Mechanics:Damage:Strain Damage]] equal to the number of instances of [[Game Mechanics:Afflictions:Bleeding#Bleeding|Bleeding]] they are afflicted with.\\ | The [[:Game Mechanics:Definitions:Target]] takes [[:Game Mechanics:Damage:Strain Damage]] equal to the number of instances of [[Game Mechanics:Afflictions:Bleeding#Bleeding|Bleeding]] they are afflicted with. This has no effect on [Vehicles].\\ |
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| This effect is applied at the start of the afflicted [[:Game Mechanics:Definitions:Target|Target's]] [[:Game Mechanics:Turn Order:Turn]], then the number of instances is reduced by 1. Should a [[:Game Mechanics:Definitions:Target]] have 0 instances, they are no longer afflicted. | This effect is applied at the start of the afflicted [[:Game Mechanics:Definitions:Target|Target's]] [[:Game Mechanics:Turn Order:Turn]], then the number of instances is reduced by 1. Should a [[:Game Mechanics:Definitions:Target]] have 0 instances, they are no longer afflicted. |