Differences
This shows you the differences between two versions of the page.
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| game_mechanics:afflictions:frozen [2026/06/27 19:24] – created ms_wuntch | game_mechanics:afflictions:frozen [2026/06/27 19:25] (current) – ms_wuntch |
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| [[Game Mechanics:Afflictions:Frozen#Frozen|Frozen]] is an [[Game Mechanics:Afflictions|Affliction]].\\ | [[Game Mechanics:Afflictions:Frozen#Frozen|Frozen]] is an [[Game Mechanics:Afflictions|Affliction]].\\ |
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| The [[:Game Mechanics:Definitions:Target]] generates 1 less [[:Ratings:Action Points|Action]] and [[:Ratings:Quick Action Points|Quick Action Point]] at the start of their [[:Game Mechanics:Turn Order:Turn]] for each instance of [[Game Mechanics:Afflictions:Frozen#Frozen|Frozen]] they are afflicted with. This has no effect on [Vehicles].\\ | The [[:Game Mechanics:Definitions:Target]] generates 1 less [[:Ratings:Action Points|Action]] and [[:Ratings:Quick Action Points|Quick Action Point]] at the start of their [[:Game Mechanics:Turn Order:Turn]] for each instance of [[Game Mechanics:Afflictions:Frozen#Frozen|Frozen]] they are afflicted with.\\ |
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| In addition, an [[:Game Mechanics:Definitions:Adjacent]] [[:Game Mechanics:Definitions:Ally]] can perform the [[:Basic Abilities:Help]] [[:Game Mechanics:Actions|Action]] on the afflicted [[:Game Mechanics:Definitions:Target]] to remove 1 instance per [[:Basic Abilities:Help]].\\ | In addition, an [[:Game Mechanics:Definitions:Adjacent]] [[:Game Mechanics:Definitions:Ally]] can perform the [[:Basic Abilities:Help]] [[:Game Mechanics:Actions|Action]] on the afflicted [[:Game Mechanics:Definitions:Target]] to remove 1 instance per [[:Basic Abilities:Help]].\\ |
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| This effect is applied at the start of the afflicted [[:Game Mechanics:Definitions:Target|Target's]] [[:Game Mechanics:Turn Order:Turn]], then the number of instances is reduced by 1. Should a [[:Game Mechanics:Definitions:Target]] have 0 instances, they are no longer afflicted. | This effect is applied at the start of the afflicted [[:Game Mechanics:Definitions:Target|Target's]] [[:Game Mechanics:Turn Order:Turn]], then the number of instances is reduced by 1. Should a [[:Game Mechanics:Definitions:Target]] have 0 instances, they are no longer afflicted. |
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| Frozen is a Condition, applied in stacks. At the start of the afflicted entities' turn, apply the following effect until the start of their next turn and then reduce the number of stacks remaining by 1.\\ | |
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| Frozen causes the target to generate 1 less Action and Quick Action Point at the start of their turn, for each stack of Frozen.\\ | |
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| In addition, if an Adjacent Ally performs the [[:Base_Actions:Help]] Action on you, they can remove 1 Stack per use. | |
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