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| game_mechanics:attack [2026/06/30 11:15] – [Attack] ms_ash | game_mechanics:attack [2026/06/30 12:13] (current) – [Attack] ms_wuntch |
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| ====== Attack ====== | ====== Attack ====== |
| [[:Game Mechanics:Attack#Attack|Attack]] is a mechanical term and type of roll. [[:Game Mechanics:Attack#Attack|Attacks]] are the application of hostile intent to another [Entity], be it through physical violence or verbal assaults.\\ | [[:Game Mechanics:Attack#Attack|Attack]] is a mechanical term and type of roll. [[:Game Mechanics:Attack#Attack|Attacks]] are a measure of a [[:Game Mechanics:Definitions:Character|Character's]] ability to interact with others.\\ |
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| An [[:Game Mechanics:Attack#Attack|Attack]] is rolled when a [[:Game Mechanics:Definitions:Character]] performs an action against another [[:Game Mechanics:Definitions:Character]], [Vehicle] or specific [[:Game Mechanics:Definitions:Target]]. The [[:Game Mechanics:Definitions:Game Master|GM]] will specify a [[:Skills|Skill]], while the [[:Game Mechanics:Definitions:DC|Difficulty]] is determined by an [[:Game Mechanics:Definitions:Appropriate]] [[:Ratings|Rating]] or [[:Game Mechanics:Save]] performed by the [[:Game Mechanics:Definitions:Target]]. To perform an [[:Game Mechanics:Attack#Attack|Attack]], roll a D20 and add the bonuses from the specified [[:Skills|Skill]]. If the [[:Game Mechanics:Dice Pool:Total]] equals or exceeds the [[:Game Mechanics:Definitions:DC|Difficulty]], the [[:Game Mechanics:Attack#Attack|Attack]] is [[:Game Mechanics:Success and Failure:Success|Successful]].\\ | An [[:Game Mechanics:Attack#Attack|Attack]] is rolled when a [[:Game Mechanics:Definitions:Character]] performs an action against another [[:Game Mechanics:Definitions:Character]], [Vehicle] or specific [[:Game Mechanics:Definitions:Target]]. The [[:Game Mechanics:Definitions:Game Master|GM]] will specify a [[:Skills|Skill]], while the [[:Game Mechanics:Definitions:DC|Difficulty]] is determined by an [[:Game Mechanics:Definitions:Appropriate]] [[:Ratings|Rating]] or [[:Game Mechanics:Save]] performed by the [[:Game Mechanics:Definitions:Target]]. To perform an [[:Game Mechanics:Attack#Attack|Attack]], roll a D20 and add the bonuses from the specified [[:Skills|Skill]]. If the [[:Game Mechanics:Dice Pool:Total]] equals or exceeds the [[:Game Mechanics:Definitions:DC|Difficulty]], the [[:Game Mechanics:Attack#Attack|Attack]] is [[:Game Mechanics:Success and Failure:Success|Successful]].\\ |
| Once an [[:Game Mechanics:Attack#Attack|Attack]] is [[:Game Mechanics:Success and Failure:Success|Successful]], you then resolve the [[:Game Mechanics:Damage]] of the [[:Items|Item]] or [[:Game Mechanics:Definitions:Ability]] used as part of that [[:Game Mechanics:Attack#Attack|Attack]].\\ | Once an [[:Game Mechanics:Attack#Attack|Attack]] is [[:Game Mechanics:Success and Failure:Success|Successful]], you then resolve the [[:Game Mechanics:Damage]] of the [[:Items|Item]] or [[:Game Mechanics:Definitions:Ability]] used as part of that [[:Game Mechanics:Attack#Attack|Attack]].\\ |
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| **Example**: Johnny Tutorial is performing an [[:Game Mechanics:Attack#Attack|Attack]] against Phil Heel using an [[:Skills:Athletics]] [[:Items:Equipment:Weapons|Weapon]]. The [[:Game Mechanics:Definitions:Game Master|GM]] agrees and prompts that this is an [[:Skills:Athletics]] [[:Game Mechanics:Attack#Attack|Attack]] against Phil's [[:Ratings:Defence]]. Johnny then assembles his [[:Game Mechanics:Dice Pool]], adding his D4 [[:Game Mechanics:Definitions:Job Die]] and +9 from his [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Athletics]]. Johnny rolls a [[:Game Mechanics:Dice Pool:Result]] of 17 on his D20 and 4 on his D4, added together with his [[:Skills:Athletics]], Johnny gets a [[:Game Mechanics:Dice Pool:Total]] of 30. Phil's [[:Ratings:Defence]] is only 21, even with a [[:Basic Abilities:Dodge]] increasing it to 24, Johnny's [[:Game Mechanics:Attack#Attack|Attack]] of 30 is greater and therefore a [[:Game Mechanics:Success and Failure:Success]]. Johnny can then resolve the [[:Game Mechanics:Damage]] of his [[:Items:Equipment:Weapons|Weapon]] against Phil. | <WRAP round box> |
| | **Example**: Johnny Tutorial is performing an [[:Game Mechanics:Attack#Attack|Attack]] against Phil Heel using an [[:Skills:Athletics]] [[:Items:Equipment:Weapons|Weapon]]. The [[:Game Mechanics:Definitions:Game Master|GM]] agrees and prompts that this is an [[:Skills:Athletics]] [[:Game Mechanics:Attack#Attack|Attack]] against Phil's [[:Ratings:Defence]].\\ |
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| | Johnny then assembles his [[:Game Mechanics:Dice Pool]], adding his D4 [[:Game Mechanics:Definitions:Job Die]] and +9 from his [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Athletics]]. Johnny rolls a [[:Game Mechanics:Dice Pool:Result]] of 17 on his D20 and 4 on his D4, added together with his [[:Skills:Athletics]], Johnny gets a [[:Game Mechanics:Dice Pool:Total]] of 30.\\ |
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| | Phil's [[:Ratings:Defence]] is only 21, even with a [[:Basic Abilities:Dodge]] increasing it to 24, Johnny's [[:Game Mechanics:Attack#Attack|Attack]] of 30 is greater and therefore a [[:Game Mechanics:Success and Failure:Success]]. Johnny can then resolve the [[:Game Mechanics:Damage]] of his [[:Items:Equipment:Weapons|Weapon]] against Phil. |
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| <WRAP Notice> | <WRAP Notice> |