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game_mechanics:attacks [2025/04/20 12:13] – [Damage] mentlegame_mechanics:attacks [2026/06/26 12:02] (current) – removed ms_wuntch
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-====== Attacks ====== 
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-An Attack is made when a character declares they are attacking another character, object, vehicle, or anything else.\\ 
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-===== Attack rolls ===== 
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-  - An Attack Roll begins by choosing the Weapon you wish to Attack with (or in the case of magical Attacks successfully casting the [[game_mechanics:spells|Spell]] or [[game_mechanics:rituals_and_invocations#Invocations|Invocation]]) 
-  - You then roll a D20, adding the relevant Stats as shown on the Weapon or Spell as well as any other [[game_mechanics:bonus_dice|Bonus Dice]] or [[game_mechanics:definitions:Static Modifiers]] 
-  - Then check to see if your combined result is equal to or greater than your target's [[:derived_stats#Defense|Defense]] (//meets it beats it!//) 
-  - If your Result IS greater than or equal to your opponents Defense then your attack is successful and you may continue on to do damage, if not your Attack is unsuccessful and the Attack sequence ends there. 
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-===== Damage ===== 
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-Should your attack roll be successful you can then apply the Damage of your chosen Weapon, Many weapons have a dice as their damage, to apply their damage: 
-  -  Take the listed number of the type of dice (//For Example: a Weapon with a Damage of 2D6 would have you roll two six sided dice//) plus any other Bonus Dice you may have form Features and Items, Roll them and add the results together if rolling multiple dice.  
-  -  Then if the Dice has any Static Modifiers (//For Example: a Weapon may have a Damage profile of 2D4 + Brawn or 3D8 + 6//) add those as well as any other Static Modifiers from Features or Items you may have, you now have your total Damage 
-  -  Make note of the [[Game_Mechanics:Damage Types|type of Damage]] you are dealing as it will be reduced by your targets defensive stats such as [[:derived_stats#Armour|Armour]] and [[:derived_stats#Ward|Ward]] 
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-===== Interactions ===== 
-As Meat Space has many instant speed interactions through both [[game_mechanics:actions|Quick Actions]] and [[game_mechanics:actions|Free Actions]], You, your allies, or even the enemy may wish to intercede during any of the above steps to influence the results of your Rolls for better or worse, allowing enough time or even prompting others for these interactions is recommended. 
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